Your move
Jul 10th, 2007 by Ninja Dodo
I’ve always been drawn to games that tell stories… exploring deep and imaginative worlds. More than anything it’s the characters that inhabit these worlds that really pull me in.
But for all the snappy dialogue and gorgeous character art it’s the interaction so unique to games that makes them truly come alive. A “non-player character” must, above all else, react, to the player and its environment…
This is where animation comes in. What better way to show such an NPC responding than through body language? Animation is a powerful means of communication and increasingly game developers are starting to put it to good use. This does not just make in-game characters more believable, it makes them more interesting to interact with, deepening, even expanding gameplay.
Now there’s an interesting challenge…




