IF
Apr 24th, 2008 by Ninja Dodo
I have a sort of distant love/hate-relationship with Interactive Fiction (once known as text adventures) in that I can appreciate what they’re trying to do with character interaction and dynamic storytelling, but I *hate* reading on computer screens – especially in high-contrast – because it literally hurts my eyes*. So I can’t stand actually playing them…
Nevertheless, I found this an interesting read.
Intriguing ideas with regards to NPC interaction through dialogue. In particular the RPG prototype mentioned towards the end has a great deal of potential well beyond text-only interaction, tying in neatly with my personal pet subject of exploring communication through body language (in this case illustrating trust).
Speaking of which, Cecropia has this wonderful little experiment on their website which I think exemplifies the kind of stuff animation can bring to gameplay.
* And yes, I appreciate the irony in stating this on a blog. Just don’t talk to me about ebooks.




