Story in games
Posted in Design, Games, Writing on Nov 27th, 2008 No Comments »
I read this post on Steve Gaynor’s Fullbright blog and was compelled to respond:
Good storytelling is underrated. “Player-generated stories” aren’t usually all that good. They offer good moments, but not good narrative. I agree that games should give the player an interesting place to visit, but that’s not enough. If it doesn’t go anywhere it [...]