Posted in Animation, Design, Games on Mar 28th, 2009 No Comments »
From the Experimental Gameplay Sessions: I couldn’t make it out to GDC but I wish I could’ve seen this:
Spy Party: This game, developed by Chris Hecker (”Spore“) has a character doing suave and subtle things in a cocktail party, trying not to get spotted. One player is the spy, whose animations are a little different [...]
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Posted in Animation, Audio, Games on Mar 22nd, 2009 No Comments »
Some sites worth stopping by:
Victor Navone has a great post on expressive eyebrows,
Jesse Harlin thinks song in games can do better than fake Latin
… and Dinosaur Comics is still hilarious.
Speaking of hilarity, I’ve recently started listening to the Idle Thumbs podcast. Interesting and often funny discussion on the ever varied subject of games…
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Posted in Animation, Design, Games on Mar 20th, 2009 1 Comment »
For the next couple weeks I’ll be doing a series of posts on the use of interactive animation in a number of notable games…
Now, The Act…
This is an unusual example in that it’s a game I have not played, as it’s not exactly widely available. It was created as a prototype coin-op that sadly did [...]
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Posted in AI, Animation, Design, Games on Mar 8th, 2009 2 Comments »
For the next couple weeks I’ll be doing a series of posts on the use of interactive animation in a number of notable games…
A bit of Half Life 2 and Team Fortress 2 this time…
One thing Valve does very well is make it feel like you’re present in the world by having characters react to [...]
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Posted in Animation, Art on Mar 7th, 2009 1 Comment »
There’s a great post at Temple of the Seven Golden Camels on how posture can be used to say different things, and how effects can lead the eye… I don’t have to tell you how this could apply as much to games as it does to drawing.
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