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Archive for March, 2009

GDC 09 – Spy Party

From the Experimental Gameplay Sessions: I couldn’t make it out to GDC but I wish I could’ve seen this:
Spy Party: This game, developed by Chris Hecker (”Spore“) has a character doing suave and subtle things in a cocktail party, trying not to get spotted. One player is the spy, whose animations are a little different [...]

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Random Linkage

Some sites worth stopping by:

Victor Navone has a great post on expressive eyebrows,
Jesse Harlin thinks song in games can do better than fake Latin
… and Dinosaur Comics is still hilarious.

Speaking of hilarity, I’ve recently started listening to the Idle Thumbs podcast. Interesting and often funny discussion on the ever varied subject of games…

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IAnim – The Act

For the next couple weeks I’ll be doing a series of posts on the use of interactive animation in a number of notable games…
Now, The Act…

This is an unusual example in that it’s a game I have not played, as it’s not exactly widely available. It was created as a prototype coin-op that sadly did [...]

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IAnim – Valve

For the next couple weeks I’ll be doing a series of posts on the use of interactive animation in a number of notable games…
A bit of Half Life 2 and Team Fortress 2 this time…

One thing Valve does very well is make it feel like you’re present in the world by having characters react to [...]

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Seven Camels

There’s a great post at Temple of the Seven Golden Camels on how posture can be used to say different things, and how effects can lead the eye… I don’t have to tell you how this could apply as much to games as it does to drawing.

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