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Archive for March, 2009

From the Experimental Gameplay Sessions: I couldn’t make it out to GDC but I wish I could’ve seen this: Spy Party: This game, developed by Chris Hecker (”Spore“) has a character doing suave and subtle things in a cocktail party, trying not to get spotted. One player is the spy, whose animations are a little [...]

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Random Linkage

Some sites worth stopping by: Victor Navone has a great post on expressive eyebrows, Jesse Harlin thinks song in games can do better than fake Latin … and Dinosaur Comics is still hilarious. Speaking of hilarity, I’ve recently started listening to the Idle Thumbs podcast. Interesting and often funny discussion on the ever varied subject [...]

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IAnim – The Act

For the next couple weeks I’ll be doing a series of posts on the use of interactive animation in a number of notable games… Now, The Act…

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IAnim – Valve

For the next couple weeks I’ll be doing a series of posts on the use of interactive animation in a number of notable games… A bit of Half Life 2 and Team Fortress 2 this time… One thing Valve does very well is make it feel like you’re present in the world by having characters [...]

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Seven Camels

There’s a great post at Temple of the Seven Golden Camels on how posture can be used to say different things, and how effects can lead the eye… I don’t have to tell you how this could apply as much to games as it does to drawing.

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