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Archive for June, 2009

I just got an article published on Gamasutra!

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Annecy 09 / AIgamedev

Just came back from the excellent Annecy 09 animation festival, and a short stop in Paris for the AIgamedev conference, the latter marking my first attempt at public speaking as a game developer.
I was invited to participate in a panel on how animation combines with AI to create interesting character behaviour, which has been a [...]

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