Posted in Games, Writing on Jan 30th, 2010 No Comments »
http://www.rockpapershotgun.com/2009/04/06/interview-without-a-vampire-bloodlines-b-mitsoda/
This is old, but I was re-reading it recently and there’s some great points about game writing in there… Bloodlines is one my favourite games, a real diamond in the rough; unfinished in places, but community patches have solved most issues and at its best it rivals classics like Deus Ex for character interaction and [...]
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Posted in Film, Games, Writing on Jan 23rd, 2010 No Comments »
The story discussion continues.
Again, SPOILERS…
The heart of a good story are its characters. They don’t have to be likeable, but they have to be interesting and above all believable. Sometimes a character will say or do something that just seems wrong… People change, certainly, but you know that character would not make that choice at [...]
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Posted in Games on Jan 19th, 2010 1 Comment »
I mentioned developer credit as a problem the games industry is still struggling with, but another more pressing issue is quality of life. A few years ago “ea_spouse ” brought to light some disturbing development practices at EA, today it seems similar things are going on at Rockstar. The United States seem particularly prone to [...]
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Posted in Design, Games, History on Jan 17th, 2010 No Comments »
Two great interviews with four gaming legends: Mechner, Chahi, Raynal and Cuisset, creators of such games as Prince of Persia, Little Big Adventure, Flashback and Another World. (en français)
The first is also available in English.
Prince, LBA and Flashback are still among my fondest gaming memories and it’s a treat to read about their creators’ thoughtful [...]
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Posted in Design, Games on Jan 7th, 2010 No Comments »
Worth a read:
Edmund McMillen’s has tips on indie game development,
and Adam Saltsman advocates accessibility.
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