RSS

Archive for March, 2010

IAnim – Gothic

For the next couple of weeks I’ll be doing a series of posts on the use of interactive animation in a number of notable games… This week, Gothic. I suggested recently that games could show skill progression in the movement of the player, making the animation more elegant as you level up, but some games [...]

Read Full Post »

It’s been a little while, but there’s much still to be said on the subject of interactive animation. So let’s continue… Once again, I’m going to be talking about old games as well as new, because we already have the technology, we’re just not using it very much. These are some exceptions… Let’s start with [...]

Read Full Post »

Linkage

Some links for perusing purposes: The psychology of avatar customization, Patrick Redding on co-op narrative and NPC interaction, intriguing insight into Valve’s design process, and a cool new animation blog and podcast. Enjoy responsibly.

Read Full Post »