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	<title>Comments on: Immersive Simulations</title>
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	<link>http://www.ninjadodo.net/dodoblog/archives/2010/07/10/immersive-simulations/</link>
	<description>Art, animation, games… and dodos.</description>
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		<title>By: Ninja Dodo</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/07/10/immersive-simulations/comment-page-1/#comment-2695</link>
		<dc:creator>Ninja Dodo</dc:creator>
		<pubDate>Sun, 18 Jul 2010 17:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=863#comment-2695</guid>
		<description>I&#039;d like to read that. :)

Actually if you want some info straight from the horse&#039;s mouth, Warren Spector did a bunch of interviews with his fellow Looking Glass alumni a while ago. I have them mirrored here: http://www.ninjadodo.net/temp/spector/</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to read that. <img src='http://www.ninjadodo.net/dodoblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Actually if you want some info straight from the horse&#8217;s mouth, Warren Spector did a bunch of interviews with his fellow Looking Glass alumni a while ago. I have them mirrored here: <a href="http://www.ninjadodo.net/temp/spector/" rel="nofollow">http://www.ninjadodo.net/temp/spector/</a></p>
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		<title>By: Dan</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/07/10/immersive-simulations/comment-page-1/#comment-2694</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sun, 18 Jul 2010 14:08:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=863#comment-2694</guid>
		<description>I definitely like to see studios like Looking Glass make a comeback. Or even there game design philosophy. One of my ideas for a project is to deconstruct some of their games (with a pen and paper not a disassembler) and try and see what made them so cool.</description>
		<content:encoded><![CDATA[<p>I definitely like to see studios like Looking Glass make a comeback. Or even there game design philosophy. One of my ideas for a project is to deconstruct some of their games (with a pen and paper not a disassembler) and try and see what made them so cool.</p>
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