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Archive for September, 2010

Guppy continues

Made another update to my game prototype. The rocks look a little nicer now, though I’m leaving the rest of the graphics alone for the time being. Various gameplay additions also, including the recording of hi-scores…

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A series of posts on the use of interactive animation in games … Next: Red Dead Redemption Last post I talked about proximity as a gameplay device. Red Dead is another game that does some interesting things with this… I was somewhere in Mexico doing odd jobs for The Resistance, when ‘man of the people’ [...]

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