Some links for perusing purposes:
The psychology of avatar customization,
Patrick Redding on co-op narrative and NPC interaction,
intriguing insight into Valve’s design process,
and a cool new animation blog and podcast.
Enjoy responsibly.
Some links for perusing purposes:
The psychology of avatar customization,
Patrick Redding on co-op narrative and NPC interaction,
intriguing insight into Valve’s design process,
and a cool new animation blog and podcast.
Enjoy responsibly.
Posted in Animation, Design, Games on Dec 15th, 2009 1 Comment »
Some various links of interest:
Charlie Brooker makes a compelling case for games as a medium,
Bioware has tips for those looking to break into the industry,
Gausswerks rethinks some games that could have been great,
and here’s a nifty open-source tool for analyzing video reference!
Posted in Animation, Art, Games on Aug 1st, 2009 No Comments »
It’s been a while since I posted a random selection of links:
A look at the progression of colour through Pixar’s UP,
Better Off Undead: a wonderful short film by Bobby Pontillas,
a short piece on subtractive game design as seen in Ico and Portal
… and stylish mockups of collectors edition game cover art.
I especially like the Donkey [...]
Posted in AI, Animation, Design, Games, Writing on Jun 19th, 2009 No Comments »
I just got an article published on Gamasutra!
Posted in AI, Animation, Games, Travel on Jun 16th, 2009 No Comments »
Just came back from the excellent Annecy 09 animation festival, and a short stop in Paris for the AIgamedev conference, the latter marking my first attempt at public speaking as a game developer.
I was invited to participate in a panel on how animation combines with AI to create interesting character behaviour, which has been a [...]
Posted in Animation, Design, Games on Mar 28th, 2009 No Comments »
From the Experimental Gameplay Sessions: I couldn’t make it out to GDC but I wish I could’ve seen this:
Spy Party: This game, developed by Chris Hecker (”Spore“) has a character doing suave and subtle things in a cocktail party, trying not to get spotted. One player is the spy, whose animations are a little different [...]
Posted in Animation, Audio, Games on Mar 22nd, 2009 No Comments »
Some sites worth stopping by:
Victor Navone has a great post on expressive eyebrows,
Jesse Harlin thinks song in games can do better than fake Latin
… and Dinosaur Comics is still hilarious.
Speaking of hilarity, I’ve recently started listening to the Idle Thumbs podcast. Interesting and often funny discussion on the ever varied subject of games…
Posted in Animation, Design, Games on Mar 20th, 2009 1 Comment »
For the next couple weeks I’ll be doing a series of posts on the use of interactive animation in a number of notable games…
Now, The Act…
This is an unusual example in that it’s a game I have not played, as it’s not exactly widely available. It was created as a prototype coin-op that sadly did [...]
Posted in AI, Animation, Design, Games on Mar 8th, 2009 2 Comments »
For the next couple weeks I’ll be doing a series of posts on the use of interactive animation in a number of notable games…
A bit of Half Life 2 and Team Fortress 2 this time…
One thing Valve does very well is make it feel like you’re present in the world by having characters react to [...]
Posted in Animation, Art on Mar 7th, 2009 1 Comment »
There’s a great post at Temple of the Seven Golden Camels on how posture can be used to say different things, and how effects can lead the eye… I don’t have to tell you how this could apply as much to games as it does to drawing.