It’s been a while since I’ve posted anything other than links… I’m just about done with Guppy, my watercolour fish-simulation game. Still need to work on sound effects and music. Meanwhile, I made a short experimental game about the deciphering of the Egyptian Hieroglyphs and I’ve started working on a new prototype: Hellas It’s a [...]
Archive for the 'Animation' Category
Animation Goodness
Posted in Animation, Art, Film, Games, Links on Jul 24th, 2011 No Comments »
What the title said: A look behind the scenes of Tangled, Andreas Deja starts blogging, and Valve explains how the Meet the Medic short came to be.
More good stuff: Molyneux, Mechner, Chahi et al discuss the making of their classic games, Google zooms all the way in on the world’s art, DICE explains the moves in Mirror’s Edge, and Gambit talks to various Looking Glass alums.
Portal 2 and Creative Freedom
Posted in Animation, Design, Games, Writing on May 1st, 2011 No Comments »
RPS has an interesting spoiler-filled interview with the writers on Portal 2. They go into the how and why of the characters and story, and how people on the team were given free reign to try ideas and expand upon the basic premise. Again, SPOILERS… Avoid if you haven’t played Portal 2 (and still want [...]
Another Round
Posted in Animation, Art, Design, Games, History, Links, Writing on Feb 10th, 2011 No Comments »
More links for your enjoyment: J. Shea explores believability in fiction, Victor Navone ponders animating limited characters, Double Fine joins the podcasting world, and Gamestorm collects indie design sketches.
More delicious internets
Posted in Animation, Art, Games, Links on Jan 6th, 2011 No Comments »
Some links to start the year… Adam Saltsman goes into subtle detail on creating Canabalt, Eric Guaglione shows an early 3D test of Roger Rabbit 2, the University of British Columbia knows how to stitch panaromas, and Peter Kelly (ILM) has Useful Tips on animation. Happy 2011!
Doing your homework
Posted in Animation on Dec 13th, 2010 2 Comments »
Whether you’re animating realistic humans or creatures, or even cartoony characters, the only way to get it right is to know how things move. This is where research comes in. If you’re doing movement you’re not familiar with, especially if it’s an animal (real or fantasy) getting video footage or – even better – studying [...]
Rabbids
Posted in Animation, Games, Work on Dec 10th, 2010 No Comments »
Raving Rabbids Travel in Time, a game I did animation on, came out last month! I’ve updated my reel with a few new pieces. It was a fun project to work on.
Some more interesting addresses: A gorgeous light-show on a 600-year old clocktower, great interviews with indie game developers, Monet and web-design, Dovi Anderson (Pixar) on animation lists and an interview with Glen Keane. (en français, translation here)
IAnim – Red Dead Redemption
Posted in Animation, Design, Games, Ianim on Sep 5th, 2010 No Comments »
A series of posts on the use of interactive animation in games … Next: Red Dead Redemption Last post I talked about proximity as a gameplay device. Red Dead is another game that does some interesting things with this… I was somewhere in Mexico doing odd jobs for The Resistance, when ‘man of the people’ [...]




