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	<title>Dodo Blog &#187; Animation</title>
	<atom:link href="http://www.ninjadodo.net/dodoblog/archives/category/animation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ninjadodo.net/dodoblog</link>
	<description>Art, animation, games… and dodos.</description>
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		<title>Revenge of the Links</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/06/29/revenge-of-the-links/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/06/29/revenge-of-the-links/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 20:55:10 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=856</guid>
		<description><![CDATA[A few more links for general education and enjoyment: More good advice from Games Industry Mentor, Carlos Baena does a recap of some of his animation writings, how to animate a 2D platform game with Earthworm Jim, and Temple of the Seven Camels still golden.]]></description>
			<content:encoded><![CDATA[<p>A few more links for general education and enjoyment:</p>
<ul>
<a href="http://gim.acanaday.com/?p=170">More good advice from Games Industry Mentor</a>,</p>
<p><a href="http://www.carlosbaena.com/2010/05/previous-blog-posts/">Carlos Baena does a recap of some of his animation writings</a>,</p>
<p><a href="http://slappypictures.blogspot.com/2010/03/making-of-earthworm-jim.html">how to animate a 2D platform game with Earthworm Jim</a>,</p>
<p><a href="http://sevencamels.blogspot.com/2010/06/new-school-marm.html">and Temple of the Seven Camels still golden</a>.</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Website redesign!</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/05/16/website-redesign/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/05/16/website-redesign/#comments</comments>
		<pubDate>Sun, 16 May 2010 08:21:04 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=811</guid>
		<description><![CDATA[Gave my website a long overdue overhaul. Gels a bit better with the blog now. See if you can spot the not especially well-hidden animation references.]]></description>
			<content:encoded><![CDATA[<p>Gave my website <a href="http://www.ninjadodo.net/">a long overdue overhaul</a>. Gels a bit better with the blog now. See if you can spot the not especially well-hidden animation references.</p>
]]></content:encoded>
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		<item>
		<title>Three</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/04/20/three/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/04/20/three/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 22:27:55 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Bobby Pontillas]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[pencil test]]></category>
		<category><![CDATA[Where The Wild Things Are]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=720</guid>
		<description><![CDATA[Three years since I moved to France this month! Also, more nifty links: Good animation advice from Bobby Pontillas on breathing, some wonderful art of pixels and Wild Things, moving drawings at the Pencil Test Depot, &#8230; and notes, slides, and other materials from GDC&#8230;]]></description>
			<content:encoded><![CDATA[<p>Three years since I moved to France this month! Also, <em>more nifty links</em>:</p>
<ol>
<a href="http://bobbyinnewyork.blogspot.com/2010/02/let-em-breathe.html">Good animation advice from Bobby Pontillas on breathing</a>,</p>
<p><a href="http://www.foolstown.com/">some wonderful art of pixels</a> <a href="http://www.terribleyelloweyes.com/">and Wild Things</a>,</p>
<p><a href="http://www.penciltestdepot.com/">moving drawings at the Pencil Test Depot</a>,</p>
<p>&#8230; <a href="http://www.gamasutra.com/php-bin/news_index.php?story=27646">and notes,</a> <a href="http://aigamedev.com/open/coverage/gdc10-slides-highlights/">slides,</a> <a href="http://www.gdcvault.com/showConference.php?category=free&#038;type=1">and other materials from GDC</a>&#8230;</ol>
]]></content:encoded>
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		<title>Bits of 8</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/04/08/bits-of-8/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/04/08/bits-of-8/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 22:09:44 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[pixel art]]></category>
		<category><![CDATA[short film]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=711</guid>
		<description><![CDATA[And the Oscar for best use of gaming nostalgia goes to&#8230; P I X E L S]]></description>
			<content:encoded><![CDATA[<p>And the Oscar for best use of gaming nostalgia goes to&#8230; <a href="http://www.dailymotion.com/video/xcv6dv_pixels-by-patrick-jean_creation">P I X E L S</a></p>
]]></content:encoded>
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		<title>IAnim – Gothic</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/03/22/ianim-%e2%80%93-gothic/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/03/22/ianim-%e2%80%93-gothic/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 21:32:12 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Ianim]]></category>
		<category><![CDATA[Gothic]]></category>
		<category><![CDATA[Interactive animation]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=647</guid>
		<description><![CDATA[For the next couple of weeks I’ll be doing a series of posts on the use of interactive animation in a number of notable games&#8230; This week, Gothic. I suggested recently that games could show skill progression in the movement of the player, making the animation more elegant as you level up, but some games [...]]]></description>
			<content:encoded><![CDATA[<p><em>For the next couple of weeks I’ll be doing a series of posts on the use of interactive animation in a number of notable games&#8230;</em></p>
<p>This week, <a href="http://www.gothic.de/gothic1/index.php?lang=eng">Gothic</a>.</p>
<p><img src="http://www.ninjadodo.net/dodoblog/wp-content/uploads/2010/03/gothic_swamp_sml.jpg" alt="Gothic" title="Gothic" width="480" height="384" class="alignnone size-full wp-image-649" /></p>
<p><a href="http://www.gamasutra.com/view/feature/4054/the_necessity_of_interactive_.php?page=3">I suggested recently</a> that games could show skill progression in the movement of the player, <em>making the animation more elegant as you level up</em>, but some games are already doing this, Piranha Bytes&#8217; action-RPG among them. Set in a medieval prison colony; the player picks up skills from various allies.</p>
<p>As in most RPGs you start out pretty helpless and your general incompetence is reflected in how you hold and swing a blade. Get some training though and you start showing a little more control in your movements, different slashing moves are unlocked and you can now use timing to your advantage&#8230;</p>
<p><a href="http://www.ninjadodo.net/ianim/2010/gothic_training.mov">The player becomes <strong>visibly</strong> more skilled.</a></p>
<p>It’s worth noting the animation doesn&#8217;t have to be perfect, as long it is <em>effective</em> and communicates clearly. All the better if it also looks cool, of course.</p>
]]></content:encoded>
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		<title>IAnim – Uncharted 2</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/03/15/ianim-%e2%80%93-uncharted-2/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/03/15/ianim-%e2%80%93-uncharted-2/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 22:23:42 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Ianim]]></category>
		<category><![CDATA[anticipation]]></category>
		<category><![CDATA[Interactive animation]]></category>
		<category><![CDATA[uncharted 2]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=629</guid>
		<description><![CDATA[It’s been a little while, but there’s much still to be said on the subject of interactive animation. So let’s continue… Once again, I’m going to be talking about old games as well as new, because we already have the technology, we’re just not using it very much. These are some exceptions&#8230; Let&#8217;s start with [...]]]></description>
			<content:encoded><![CDATA[<p><em>It’s been <a href="http://www.gamasutra.com/blogs/ChristiaanMoleman/20090405/1058/Good_practice__Animation_As_Gameplay.php">a little while,</a> but there’s much still to be said on the subject of interactive animation. So let’s continue…</p>
<p>Once again, I’m going to be talking about old games as well as new, because we already have the technology, we’re just not using it very much.</p>
<p>These are some exceptions&#8230;</em></p>
<p>Let&#8217;s start with <a href="http://us.playstation.com/games-and-media/games/uncharted-2-among-thieves-ps3.html"><em>Uncharted 2: Among Thieves</em></a></p>
<p><img src="http://www.ninjadodo.net/dodoblog/wp-content/uploads/2010/03/uncharted2_sml.jpg" alt="Uncharted 2" title="Uncharted 2" width="480" height="270" class="alignnone size-full wp-image-634" /></p>
<p>It has been much lauded for its use of animation and there’s definitely a few interesting things going on in-game. Nathan Drake adapts to his surroundings by layering together different contextual animations like shielding himself from fire, clutching a gunshot wound, losing balance, taking cover and so on.</p>
<p>Of particular interest is the game’s use of what I’m going to call “<strong>contextual anticipation</strong>”…</p>
<p>When Drake is climbing around he will extend his free hand towards reachable areas, indicating to the player it’s safe to jump as well as where this will take him.</p>
<p>A more subtle example is when you’re hiding behind cover and a guard comes around the corner. There is a short window of time where Drake can surprise the guard and disable him without making a noise. At just the right moment (the window within which the player can stealth-attack), Drake ducks down, arms ready, <em>anticipating the grabbing action</em>. The <a href="http://www.youtube.com/watch?v=Lmld8RroCbg">sudden change of posture</a> (1:00) communicates that now is the time to strike, and it’s all you need.</p>
<p>We spend much of our time staring at our avatars in 3rd person games. Not a bad place to put your gameplay feedback…</p>
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		<item>
		<title>Linkage</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/03/09/linkage/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/03/09/linkage/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 23:09:56 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Patrick Redding]]></category>
		<category><![CDATA[Splinter Cell]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=610</guid>
		<description><![CDATA[Some links for perusing purposes: The psychology of avatar customization, Patrick Redding on co-op narrative and NPC interaction, intriguing insight into Valve&#8217;s design process, and a cool new animation blog and podcast. Enjoy responsibly.]]></description>
			<content:encoded><![CDATA[<p>Some links for perusing purposes:</p>
<ul>
<a href="http://www.artfulgamer.com/2009/10/16/body-armour-and-the-problem-of-avataritis/">The psychology of avatar customization</a>,</p>
<p><a href="http://www.gamasutra.com/view/feature/4290/on_changing_the_shape_of_.php">Patrick Redding on co-op narrative and NPC interaction</a>,</p>
<p><a href="http://www.teamfortress.com/post.php?id=3539">intriguing insight into Valve&#8217;s design process</a>,</p>
<p><a href="http://www.speakingofanimation.com/">and a cool new animation blog and podcast</a>.</ul>
<p>Enjoy responsibly.</p>
]]></content:encoded>
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		<title>Shiny</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2009/12/15/shiny/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2009/12/15/shiny/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 23:31:26 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Charlie Brooker]]></category>
		<category><![CDATA[Design Reboot]]></category>
		<category><![CDATA[video reference]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=424</guid>
		<description><![CDATA[Some various links of interest: Charlie Brooker makes a compelling case for games as a medium, Bioware has tips for those looking to break into the industry, Gausswerks rethinks some games that could have been great, and here&#8217;s a nifty open-source tool for analyzing video reference!]]></description>
			<content:encoded><![CDATA[<p>Some various links of interest:</p>
<ol>
<a href="http://www.guardian.co.uk/technology/2009/dec/11/charlie-brooker-i-love-videogames">Charlie Brooker makes a compelling case for games as a medium</a>,</p>
<p><a href="http://gim.acanaday.com/">Bioware has tips for those looking to break into the industry</a>,</p>
<p><a href="http://designreboot.blogspot.com/">Gausswerks rethinks some games that could have been great</a>,</p>
<p><a href="http://www.kinovea.org/en/">and here&#8217;s a nifty open-source tool for analyzing video reference</a>!</ol>
]]></content:encoded>
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		<title>Linked</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2009/08/01/linked/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2009/08/01/linked/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 13:28:28 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[short film]]></category>
		<category><![CDATA[UP]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=299</guid>
		<description><![CDATA[It&#8217;s been a while since I posted a random selection of links: A look at the progression of colour through Pixar&#8217;s UP, Better Off Undead: a wonderful short film by Bobby Pontillas, a short piece on subtractive game design as seen in Ico and Portal &#8230; and stylish mockups of collectors edition game cover art. [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since I posted a random selection of links:</p>
<ol>
<a href="http://louromano.blogspot.com/2009/06/up-color-script.html">A look at the progression of colour through Pixar&#8217;s <em>UP</em></a>,</p>
<p><a href="http://bobbypontillas.blogspot.com/2009/06/better-off-undead.html"><em>Better Off Undead</em>: a wonderful short film by Bobby Pontillas</a>,</p>
<p><a href="http://www.sirlin.net/articles/subtractive-design.html">a short piece on subtractive game design as seen in <em>Ico</em> and <em>Portal</em></a></p>
<p><a href="http://www.palesky.com/misc/gaf_collection_collected/">&#8230; and stylish mockups of collectors edition game cover art</a>.
</ol>
<p>I especially like the <em>Donkey Kong Country</em> and <em>Grim Fandango</em> ones. And <em>Atari Tennis</em> is pretty funny&#8230;</p>
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		<title>Interactive Animation revisited</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2009/06/19/interactive-animation-revisited/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2009/06/19/interactive-animation-revisited/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 10:12:49 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Ianim]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Gamasutra]]></category>
		<category><![CDATA[Interactive animation]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=289</guid>
		<description><![CDATA[I just got an article published on Gamasutra!]]></description>
			<content:encoded><![CDATA[<p>I just got <a href="http://www.gamasutra.com/view/feature/4054/the_necessity_of_interactive_.php">an article</a> published on <em>Gamasutra</em>!</p>
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