A series of posts on the use of interactive animation in games… Last time I wrote one of these I believe I said something about weekly entries… Well, so much for that, but I’ve got a couple of new ones: … starting with Assassin’s Creed 2. I’ve talked about Assassin’s Creed before, but the sequel [...]
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Posted in Animation, Teddy on Aug 3rd, 2010 No Comments »
Plastic Animation Paper 4, the tool I used to create my short film, recently became freeware. If you have a Wacom tablet and want to do some 2D animation, it’s a great piece of software… and now it’s for gratis.
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Posted in Animation, Art, Games, Links on Jun 29th, 2010 No Comments »
A few more links for general education and enjoyment: More good advice from Games Industry Mentor, Carlos Baena does a recap of some of his animation writings, how to animate a 2D platform game with Earthworm Jim, and Temple of the Seven Camels still golden.
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Posted in Animation, Art, Work on May 16th, 2010 No Comments »
Gave my website a long overdue overhaul. Gels a bit better with the blog now. See if you can spot the not especially well-hidden animation references.
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Posted in AI, Animation, Art, Games, Links on Apr 20th, 2010 No Comments »
Three years since I moved to France this month! Also, more nifty links: Good animation advice from Bobby Pontillas on breathing, some wonderful art of pixels and Wild Things, moving drawings at the Pencil Test Depot, … and notes, slides, and other materials from GDC…
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And the Oscar for best use of gaming nostalgia goes to… P I X E L S
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For the next couple of weeks I’ll be doing a series of posts on the use of interactive animation in a number of notable games… This week, Gothic. I suggested recently that games could show skill progression in the movement of the player, making the animation more elegant as you level up, but some games [...]
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It’s been a little while, but there’s much still to be said on the subject of interactive animation. So let’s continue… Once again, I’m going to be talking about old games as well as new, because we already have the technology, we’re just not using it very much. These are some exceptions… Let’s start with [...]
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Some links for perusing purposes: The psychology of avatar customization, Patrick Redding on co-op narrative and NPC interaction, intriguing insight into Valve’s design process, and a cool new animation blog and podcast. Enjoy responsibly.
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Some various links of interest: Charlie Brooker makes a compelling case for games as a medium, Bioware has tips for those looking to break into the industry, Gausswerks rethinks some games that could have been great, and here’s a nifty open-source tool for analyzing video reference!
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