It’s been a while since I posted a random selection of links: A look at the progression of colour through Pixar’s UP, Better Off Undead: a wonderful short film by Bobby Pontillas, a short piece on subtractive game design as seen in Ico and Portal … and stylish mockups of collectors edition game cover art. [...]
Archive for the 'Animation' Category
Interactive Animation revisited
Posted in AI, Animation, Design, Games, Ianim, Writing on Jun 19th, 2009 No Comments »
I just got an article published on Gamasutra!
Annecy 09 / AIgamedev
Posted in AI, Animation, Games, Travel on Jun 16th, 2009 No Comments »
Just came back from the excellent Annecy 09 animation festival, and a short stop in Paris for the AIgamedev conference, the latter marking my first attempt at public speaking as a game developer. I was invited to participate in a panel on how animation combines with AI to create interesting character behaviour, which has been [...]
GDC 09 – Spy Party
Posted in Animation, Design, Games, Ianim on Mar 28th, 2009 Comments Off
From the Experimental Gameplay Sessions: I couldn’t make it out to GDC but I wish I could’ve seen this: Spy Party: This game, developed by Chris Hecker (”Spore“) has a character doing suave and subtle things in a cocktail party, trying not to get spotted. One player is the spy, whose animations are a little [...]
Random Linkage
Posted in Animation, Audio, Games, Links on Mar 22nd, 2009 No Comments »
Some sites worth stopping by: Victor Navone has a great post on expressive eyebrows, Jesse Harlin thinks song in games can do better than fake Latin … and Dinosaur Comics is still hilarious. Speaking of hilarity, I’ve recently started listening to the Idle Thumbs podcast. Interesting and often funny discussion on the ever varied subject [...]
IAnim – The Act
Posted in Animation, Design, Games, Ianim on Mar 20th, 2009 1 Comment »
For the next couple weeks I’ll be doing a series of posts on the use of interactive animation in a number of notable games… Now, The Act…
IAnim – Valve
Posted in AI, Animation, Design, Games, Ianim on Mar 8th, 2009 2 Comments »
For the next couple weeks I’ll be doing a series of posts on the use of interactive animation in a number of notable games… A bit of Half Life 2 and Team Fortress 2 this time… One thing Valve does very well is make it feel like you’re present in the world by having characters [...]
Seven Camels
Posted in Animation, Art on Mar 7th, 2009 1 Comment »
There’s a great post at Temple of the Seven Golden Camels on how posture can be used to say different things, and how effects can lead the eye… I don’t have to tell you how this could apply as much to games as it does to drawing.
Anticipation in games
Posted in Animation, Design, Games, Ianim on Feb 25th, 2009 No Comments »
There was something else I wanted to talk about in Shadow of the Colossus. There are many things that set apart this game, but there is one that’s rarely mentioned: This game has anticipation, one of the key principles of animation so often deliberately ignored in games. It is interesting that Ueda chooses not to [...]
IAnim – Team Ico
Posted in Animation, Design, Games, Ianim on Feb 22nd, 2009 No Comments »
For the next couple weeks I’ll be doing a series of posts on the use of interactive animation in a number of notable games… Two this time… Ico and Shadow of the Colossus: Not the most recent, but still remarkable both, for their daring use of animation in making you feel connected to the world [...]




