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Archive for the 'Art' Category

Revenge of the Links

A few more links for general education and enjoyment: More good advice from Games Industry Mentor, Carlos Baena does a recap of some of his animation writings, how to animate a 2D platform game with Earthworm Jim, and Temple of the Seven Camels still golden.

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Links Again

Worth checking out: Shaylyn Hamm creates a female cast for TF2, Ken Robinson talks about creativity and education, and Batman likes videogames.

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Website redesign!

Gave my website a long overdue overhaul. Gels a bit better with the blog now. See if you can spot the not especially well-hidden animation references.

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Three

Three years since I moved to France this month! Also, more nifty links: Good animation advice from Bobby Pontillas on breathing, some wonderful art of pixels and Wild Things, moving drawings at the Pencil Test Depot, … and notes, slides, and other materials from GDC…

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Bits of 8

And the Oscar for best use of gaming nostalgia goes to… P I X E L S

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Linked

It’s been a while since I posted a random selection of links: A look at the progression of colour through Pixar’s UP, Better Off Undead: a wonderful short film by Bobby Pontillas, a short piece on subtractive game design as seen in Ico and Portal … and stylish mockups of collectors edition game cover art. [...]

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Seven Camels

There’s a great post at Temple of the Seven Golden Camels on how posture can be used to say different things, and how effects can lead the eye… I don’t have to tell you how this could apply as much to games as it does to drawing.

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Read

The intertubes of course are a never-ending supply of interesting things to read, so here’s a selection of the intriguing persuasion: Splinedoctors walk three ways… Jordan Mechner has an epiphany about player motivation … and expands on the development of Sands of Time. Hans Bacher makes an interesting point about restraint and 10 things are [...]

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I’ve finished writing the “post mortem” on my short film. It feels like saying a long goodbye to the project, sad but satisfying. I tried to cover what I would find interesting if it were someone else’s film: Main – Research – Story – Production – Thoughts

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Linksies

Some various links of interest: CarlosBaena.com – great stuff on acting, composition and storytelling. The Art of Braid – an interesting look into the process behind getting art and gameplay to work together. Sounds of the Snow – an interesting article on capturing the sound of winter. Nice crunchy-sounding snow has always been a pet [...]

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