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	<title>Dodo Blog &#187; Art</title>
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	<link>http://www.ninjadodo.net/dodoblog</link>
	<description>Art, animation, games… and dodos.</description>
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		<item>
		<title>Revenge of the Links</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/06/29/revenge-of-the-links/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/06/29/revenge-of-the-links/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 20:55:10 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=856</guid>
		<description><![CDATA[A few more links for general education and enjoyment: More good advice from Games Industry Mentor, Carlos Baena does a recap of some of his animation writings, how to animate a 2D platform game with Earthworm Jim, and Temple of the Seven Camels still golden.]]></description>
			<content:encoded><![CDATA[<p>A few more links for general education and enjoyment:</p>
<ul>
<a href="http://gim.acanaday.com/?p=170">More good advice from Games Industry Mentor</a>,</p>
<p><a href="http://www.carlosbaena.com/2010/05/previous-blog-posts/">Carlos Baena does a recap of some of his animation writings</a>,</p>
<p><a href="http://slappypictures.blogspot.com/2010/03/making-of-earthworm-jim.html">how to animate a 2D platform game with Earthworm Jim</a>,</p>
<p><a href="http://sevencamels.blogspot.com/2010/06/new-school-marm.html">and Temple of the Seven Camels still golden</a>.</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Links Again</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/05/30/more-links-2/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/05/30/more-links-2/#comments</comments>
		<pubDate>Sun, 30 May 2010 15:36:25 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=815</guid>
		<description><![CDATA[Worth checking out: Shaylyn Hamm creates a female cast for TF2, Ken Robinson talks about creativity and education, and Batman likes videogames.]]></description>
			<content:encoded><![CDATA[<p>Worth checking out:</p>
<ul>
<a href="http://gamecareerguide.com/features/854/features/854/the_aesthetics_of_unique_video_.php">Shaylyn Hamm creates a female cast for TF2</a>,</p>
<p><a href="http://www.ted.com/index.php/talks/ken_robinson_says_schools_kill_creativity.html">Ken Robinson talks about creativity and education</a>,</p>
<p><a href="http://www.1up.com/do/blogEntry?bId=9031847">and Batman likes videogames</a>.
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Website redesign!</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/05/16/website-redesign/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/05/16/website-redesign/#comments</comments>
		<pubDate>Sun, 16 May 2010 08:21:04 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=811</guid>
		<description><![CDATA[Gave my website a long overdue overhaul. Gels a bit better with the blog now. See if you can spot the not especially well-hidden animation references.]]></description>
			<content:encoded><![CDATA[<p>Gave my website <a href="http://www.ninjadodo.net/">a long overdue overhaul</a>. Gels a bit better with the blog now. See if you can spot the not especially well-hidden animation references.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Three</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/04/20/three/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/04/20/three/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 22:27:55 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Bobby Pontillas]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[pencil test]]></category>
		<category><![CDATA[Where The Wild Things Are]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=720</guid>
		<description><![CDATA[Three years since I moved to France this month! Also, more nifty links: Good animation advice from Bobby Pontillas on breathing, some wonderful art of pixels and Wild Things, moving drawings at the Pencil Test Depot, &#8230; and notes, slides, and other materials from GDC&#8230;]]></description>
			<content:encoded><![CDATA[<p>Three years since I moved to France this month! Also, <em>more nifty links</em>:</p>
<ol>
<a href="http://bobbyinnewyork.blogspot.com/2010/02/let-em-breathe.html">Good animation advice from Bobby Pontillas on breathing</a>,</p>
<p><a href="http://www.foolstown.com/">some wonderful art of pixels</a> <a href="http://www.terribleyelloweyes.com/">and Wild Things</a>,</p>
<p><a href="http://www.penciltestdepot.com/">moving drawings at the Pencil Test Depot</a>,</p>
<p>&#8230; <a href="http://www.gamasutra.com/php-bin/news_index.php?story=27646">and notes,</a> <a href="http://aigamedev.com/open/coverage/gdc10-slides-highlights/">slides,</a> <a href="http://www.gdcvault.com/showConference.php?category=free&#038;type=1">and other materials from GDC</a>&#8230;</ol>
]]></content:encoded>
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		<item>
		<title>Bits of 8</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/04/08/bits-of-8/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/04/08/bits-of-8/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 22:09:44 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[pixel art]]></category>
		<category><![CDATA[short film]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=711</guid>
		<description><![CDATA[And the Oscar for best use of gaming nostalgia goes to&#8230; P I X E L S]]></description>
			<content:encoded><![CDATA[<p>And the Oscar for best use of gaming nostalgia goes to&#8230; <a href="http://www.dailymotion.com/video/xcv6dv_pixels-by-patrick-jean_creation">P I X E L S</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Linked</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2009/08/01/linked/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2009/08/01/linked/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 13:28:28 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[short film]]></category>
		<category><![CDATA[UP]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=299</guid>
		<description><![CDATA[It&#8217;s been a while since I posted a random selection of links: A look at the progression of colour through Pixar&#8217;s UP, Better Off Undead: a wonderful short film by Bobby Pontillas, a short piece on subtractive game design as seen in Ico and Portal &#8230; and stylish mockups of collectors edition game cover art. [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since I posted a random selection of links:</p>
<ol>
<a href="http://louromano.blogspot.com/2009/06/up-color-script.html">A look at the progression of colour through Pixar&#8217;s <em>UP</em></a>,</p>
<p><a href="http://bobbypontillas.blogspot.com/2009/06/better-off-undead.html"><em>Better Off Undead</em>: a wonderful short film by Bobby Pontillas</a>,</p>
<p><a href="http://www.sirlin.net/articles/subtractive-design.html">a short piece on subtractive game design as seen in <em>Ico</em> and <em>Portal</em></a></p>
<p><a href="http://www.palesky.com/misc/gaf_collection_collected/">&#8230; and stylish mockups of collectors edition game cover art</a>.
</ol>
<p>I especially like the <em>Donkey Kong Country</em> and <em>Grim Fandango</em> ones. And <em>Atari Tennis</em> is pretty funny&#8230;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Seven Camels</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2009/03/07/seven-camels/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2009/03/07/seven-camels/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 09:45:24 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[posture]]></category>
		<category><![CDATA[Temple of the Seven Golden Camels]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=199</guid>
		<description><![CDATA[There&#8217;s a great post at Temple of the Seven Golden Camels on how posture can be used to say different things, and how effects can lead the eye&#8230; I don&#8217;t have to tell you how this could apply as much to games as it does to drawing.]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s <a href="http://sevencamels.blogspot.com/2009/03/blood-and-posture.html">a great post</a> at <em>Temple of the Seven Golden Camels</em> on how posture can be used to say different things, and how effects can lead the eye&#8230; I don&#8217;t have to tell you how this could apply as much to games as it does to drawing.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Read</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2009/02/11/read/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2009/02/11/read/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 22:03:53 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Hans Bacher]]></category>
		<category><![CDATA[Jordan Mechner]]></category>
		<category><![CDATA[Prince of Persia]]></category>
		<category><![CDATA[Sands of Time]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=112</guid>
		<description><![CDATA[The intertubes of course are a never-ending supply of interesting things to read, so here&#8217;s a selection of the intriguing persuasion: Splinedoctors walk three ways&#8230; Jordan Mechner has an epiphany about player motivation &#8230; and expands on the development of Sands of Time. Hans Bacher makes an interesting point about restraint and 10 things are [...]]]></description>
			<content:encoded><![CDATA[<p>The intertubes of course are a never-ending supply of interesting things to read, so here&#8217;s a selection of the intriguing persuasion:</p>
<ol>
<a href="http://splinedoctors.com/2009/01/the-walk-part-one/">Splinedoctors walk three ways&#8230;</a></p>
<p><a href="http://jordanmechner.com/old-journals/1988/11/november-13-1988/">Jordan Mechner has an epiphany about player motivation</a></p>
<p><a href="http://www.electronicbookreview.com/thread/firstperson/pop-friendly">&#8230; and expands on the development of Sands of Time.</a></p>
<p><a href="http://one1more2time3.wordpress.com/2008/11/28/interpretation/">Hans Bacher makes an interesting point about restraint</a></p>
<p><a href="http://leoanimation.blogspot.com/search?q=10+things">and 10 things are learned in making a short film</a>.
</ol>
<p>Enjoy.</p>
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		<title>The making of Teddy</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2008/10/05/the-making-of-teddy/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2008/10/05/the-making-of-teddy/#comments</comments>
		<pubDate>Sun, 05 Oct 2008 22:20:06 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Teddy]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[short film]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/archives/2008/10/05/the-making-of-teddy/</guid>
		<description><![CDATA[I&#8217;ve finished writing the &#8220;post mortem&#8221; on my short film. It feels like saying a long goodbye to the project, sad but satisfying. I tried to cover what I would find interesting if it were someone else&#8217;s film: Main &#8211; Research &#8211; Story &#8211; Production &#8211; Thoughts]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve finished writing the &#8220;<a href="http://www.ninjadodo.net/teddy/">post mortem</a>&#8221; on my short film. It feels like saying a long goodbye to the project, sad but satisfying. I tried to cover what I would find interesting if it were someone else&#8217;s film:<br />
<center><a href="http://www.ninjadodo.net/teddy/"><br />
<img src="http://www.ninjadodo.net/teddy/story/thought170b.jpg" width="320" height="240" alt="170 - thoughts described" align="middle"><br />
</a></p>
<p><a href="http://www.ninjadodo.net/teddy/">Main</a> &#8211; <a href="http://www.ninjadodo.net/teddy/ref.html">Research</a> &#8211; <a href="http://www.ninjadodo.net/teddy/story.html">Story</a> &#8211; <a href="http://www.ninjadodo.net/teddy/prod.html">Production</a> &#8211; <a href="http://www.ninjadodo.net/teddy/thoughts.html">Thoughts</a><br />
</center></p>
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		<item>
		<title>Linksies</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2008/05/12/mix/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2008/05/12/mix/#comments</comments>
		<pubDate>Mon, 12 May 2008 10:19:27 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[acting]]></category>
		<category><![CDATA[Braid]]></category>
		<category><![CDATA[Carlos Baena]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[Little Big Adventure]]></category>
		<category><![CDATA[Outcast]]></category>
		<category><![CDATA[snow]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[story]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/archives/2008/05/12/mix/</guid>
		<description><![CDATA[Some various links of interest: CarlosBaena.com &#8211; great stuff on acting, composition and storytelling. The Art of Braid &#8211; an interesting look into the process behind getting art and gameplay to work together. Sounds of the Snow &#8211; an interesting article on capturing the sound of winter. Nice crunchy-sounding snow has always been a pet [...]]]></description>
			<content:encoded><![CDATA[<p>Some various links of interest:</p>
<p><a href="http://www.carlosbaena.com" target="_blank">CarlosBaena.com</a> &#8211; great stuff on acting, composition and storytelling.</p>
<p><a href="http://www.davidhellman.net/blog/category/art-of-braid/" target="_blank">The Art of Braid</a> &#8211; an interesting look into the process behind getting art and gameplay to work together.</p>
<p><a href="http://www.gamasutra.com/view/feature/3582/sounds_of_the_snow.php"  target="_blank">Sounds of the Snow</a> &#8211; an interesting article on capturing the sound of winter.</p>
<p>Nice crunchy-sounding snow has always been a pet peeve of mine&#8230; very few games get it right. When they do (Outcast, Little Big Adventure) it really adds to the atmosphere&#8230;</p>
]]></content:encoded>
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