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	<title>Dodo Blog &#187; Audio</title>
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	<link>http://www.ninjadodo.net/dodoblog</link>
	<description>Art, animation, games… and dodos.</description>
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		<title>Random Linkage</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2009/03/22/random-linkage/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2009/03/22/random-linkage/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 22:49:45 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[eyebrows]]></category>
		<category><![CDATA[Jesse Harlin]]></category>
		<category><![CDATA[song]]></category>
		<category><![CDATA[Victor Navone]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=237</guid>
		<description><![CDATA[Some sites worth stopping by: Victor Navone has a great post on expressive eyebrows, Jesse Harlin thinks song in games can do better than fake Latin &#8230; and Dinosaur Comics is still hilarious. Speaking of hilarity, I&#8217;ve recently started listening to the Idle Thumbs podcast. Interesting and often funny discussion on the ever varied subject [...]]]></description>
			<content:encoded><![CDATA[<p>Some sites worth stopping by:</p>
<ol>
<a href="http://www.navone.org/blogger/2009/02/brows-have-it.html">Victor Navone has a great post on expressive eyebrows</a>,</p>
<p><a href="http://www.gamasutra.com/view/feature/3964/the_power_of_the_sung_word.php">Jesse Harlin thinks song in games can do better than fake Latin</a></p>
<p><a href="http://www.qwantz.com/archive/001385.html">&#8230; and Dinosaur Comics is still hilarious</a>.
</ol>
<p>Speaking of hilarity, I&#8217;ve recently started listening to the <a href="http://www.idlethumbs.net/">Idle Thumbs</a> podcast. Interesting and often funny discussion on the ever varied subject of games&#8230;</p>
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		<title>Audio</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2008/06/11/audio/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2008/06/11/audio/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 21:05:39 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Teddy]]></category>
		<category><![CDATA[Randy Thom]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sound design]]></category>
		<category><![CDATA[Walter Murch]]></category>

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		<description><![CDATA[So right now I&#8217;m experimenting some with putting sound into my short film and there&#8217;s a few sites I&#8217;ve been finding instructive&#8230; Walter Murch &#8211; Transom Talk Randy Thom &#8211; Designing A Movie For Sound Gamasutra &#8211; Audio Features Obviously I&#8217;m not going to come to a full understanding of sound design overnight, but at [...]]]></description>
			<content:encoded><![CDATA[<p>So right now I&#8217;m experimenting some with putting sound into my short film and there&#8217;s a few sites I&#8217;ve been finding <i>instructive</i>&#8230;</p>
<p><a href="http://talk.transom.org/WebX?128@125.aH2sbosGanS.5@.eeb42cf" target="_blank">Walter Murch &#8211; Transom Talk</a></p>
<p><a href="http://www.filmsound.org/articles/designing_for_sound.htm" target="_blank">Randy Thom &#8211; Designing A Movie For Sound </a></p>
<p><a href="http://www.gamasutra.com/php-bin/article_display.php?category=1" target="_blank">Gamasutra &#8211; Audio Features</a></p>
<p>Obviously I&#8217;m not going to come to a full understanding of sound design overnight, but at least I feel like I&#8217;m not totally stumbling around in the dark now. The end result certainly will be better for it.</p>
<p>The new microphone also helps.</p>
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		<title>Linksies</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2008/05/12/mix/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2008/05/12/mix/#comments</comments>
		<pubDate>Mon, 12 May 2008 10:19:27 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[acting]]></category>
		<category><![CDATA[Braid]]></category>
		<category><![CDATA[Carlos Baena]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[Little Big Adventure]]></category>
		<category><![CDATA[Outcast]]></category>
		<category><![CDATA[snow]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[story]]></category>

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		<description><![CDATA[Some various links of interest: CarlosBaena.com &#8211; great stuff on acting, composition and storytelling. The Art of Braid &#8211; an interesting look into the process behind getting art and gameplay to work together. Sounds of the Snow &#8211; an interesting article on capturing the sound of winter. Nice crunchy-sounding snow has always been a pet [...]]]></description>
			<content:encoded><![CDATA[<p>Some various links of interest:</p>
<p><a href="http://www.carlosbaena.com" target="_blank">CarlosBaena.com</a> &#8211; great stuff on acting, composition and storytelling.</p>
<p><a href="http://www.davidhellman.net/blog/category/art-of-braid/" target="_blank">The Art of Braid</a> &#8211; an interesting look into the process behind getting art and gameplay to work together.</p>
<p><a href="http://www.gamasutra.com/view/feature/3582/sounds_of_the_snow.php"  target="_blank">Sounds of the Snow</a> &#8211; an interesting article on capturing the sound of winter.</p>
<p>Nice crunchy-sounding snow has always been a pet peeve of mine&#8230; very few games get it right. When they do (Outcast, Little Big Adventure) it really adds to the atmosphere&#8230;</p>
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