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Archive for the 'Games' Category

A series of posts on the use of interactive animation in games… Last time I wrote one of these I believe I said something about weekly entries… Well, so much for that, but I’ve got a couple of new ones: … starting with Assassin’s Creed 2. I’ve talked about Assassin’s Creed before, but the sequel [...]

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Immersive Simulations

If you’re new to games, or consoles were more your thing in the 90s you may not have heard of Looking Glass. They were a game studio that pioneered a genre that came to be known as the “Immersive Sim”, focusing on deep player interaction with a detailed and consistent game world using a unique [...]

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Revenge of the Links

A few more links for general education and enjoyment: More good advice from Games Industry Mentor, Carlos Baena does a recap of some of his animation writings, how to animate a 2D platform game with Earthworm Jim, and Temple of the Seven Camels still golden.

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Believable Worlds

It occurred to me recently why I don’t generally like sci-fi that much, and conversely why I love a good historical setting. I want a world I can believe in, that subtle sense that these places are real, and you could go there if only you could charter a plane, or a time machine… Sci-fi [...]

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Links Again

Worth checking out: Shaylyn Hamm creates a female cast for TF2, Ken Robinson talks about creativity and education, and Batman likes videogames.

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Guppy

Worked some more on the swimming game. It has random rock formations and ambient friendly fish now…

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Outcast

I’m not in the habit of plugging sites that sell things, but I’m willing to make an exception for the re-release of one of my favourite games of all time on GOG.com: Appeal’s Outcast, for $5,99… Seriously, get this game. There still hasn’t been an open world adventure quite like it.

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Three

Three years since I moved to France this month! Also, more nifty links: Good animation advice from Bobby Pontillas on breathing, some wonderful art of pixels and Wild Things, moving drawings at the Pencil Test Depot, … and notes, slides, and other materials from GDC…

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Bits of 8

And the Oscar for best use of gaming nostalgia goes to… P I X E L S

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IAnim – Gothic

For the next couple of weeks I’ll be doing a series of posts on the use of interactive animation in a number of notable games… This week, Gothic. I suggested recently that games could show skill progression in the movement of the player, making the animation more elegant as you level up, but some games [...]

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