Posted in Games on Nov 22nd, 2011 No Comments »
So I’m playing Shadow of the Colossus in its new PS3 incarnation. I reach the first colossus. I stab it in the heel, clamber up its leg, across its back and onto its head to deliver the killing blow. The colossus falls. Sad music plays… *pling!* “Throphy Unlocked! Valley Wanderer” Why, Sony? Why? If ANY [...]
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It’s been a while since I’ve posted anything other than links… I’m just about done with Guppy, my watercolour fish-simulation game. Still need to work on sound effects and music. Meanwhile, I made a short experimental game about the deciphering of the Egyptian Hieroglyphs and I’ve started working on a new prototype: Hellas It’s a [...]
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What the title said: A look behind the scenes of Tangled, Andreas Deja starts blogging, and Valve explains how the Meet the Medic short came to be.
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More good stuff: Molyneux, Mechner, Chahi et al discuss the making of their classic games, Google zooms all the way in on the world’s art, DICE explains the moves in Mirror’s Edge, and Gambit talks to various Looking Glass alums.
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RPS has an interesting spoiler-filled interview with the writers on Portal 2. They go into the how and why of the characters and story, and how people on the team were given free reign to try ideas and expand upon the basic premise. Again, SPOILERS… Avoid if you haven’t played Portal 2 (and still want [...]
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More links for your enjoyment: J. Shea explores believability in fiction, Victor Navone ponders animating limited characters, Double Fine joins the podcasting world, and Gamestorm collects indie design sketches.
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Some links to start the year… Adam Saltsman goes into subtle detail on creating Canabalt, Eric Guaglione shows an early 3D test of Roger Rabbit 2, the University of British Columbia knows how to stitch panaromas, and Peter Kelly (ILM) has Useful Tips on animation. Happy 2011!
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A few links I can’t believe I haven’t posted yet: A charming game about possessing furniture and scaring people, Irrational Games lifts the curtain on development, a kick-ass documentary about indie games in the making, and your brain on metaphors…
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Posted in Animation, Games, Work on Dec 10th, 2010 No Comments »
Raving Rabbids Travel in Time, a game I did animation on, came out last month! I’ve updated my reel with a few new pieces. It was a fun project to work on.
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Posted in Animation, Art, Games, Links on Nov 21st, 2010 No Comments »
Some more interesting addresses: A gorgeous light-show on a 600-year old clocktower, great interviews with indie game developers, Monet and web-design, Dovi Anderson (Pixar) on animation lists and an interview with Glen Keane. (en français, translation here)
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