Some links for perusing purposes:
The psychology of avatar customization,
Patrick Redding on co-op narrative and NPC interaction,
intriguing insight into Valve’s design process,
and a cool new animation blog and podcast.
Enjoy responsibly.
Some links for perusing purposes:
The psychology of avatar customization,
Patrick Redding on co-op narrative and NPC interaction,
intriguing insight into Valve’s design process,
and a cool new animation blog and podcast.
Enjoy responsibly.
Posted in Design, Games on Feb 6th, 2010 1 Comment »
If you’ve read my blog for any length of time you’ll know that besides animation I also enjoy game design and I’ve recently been tinkering with a little prototype that started as a movement-test and is slowly growing into an actual game.
Graphics are placeholder. Haven’t decided what to do for visuals yet…
Posted in Design, Games, History on Jan 17th, 2010 No Comments »
Two great interviews with four gaming legends: Mechner, Chahi, Raynal and Cuisset, creators of such games as Prince of Persia, Little Big Adventure, Flashback and Another World. (en français)
The first is also available in English.
Prince, LBA and Flashback are still among my fondest gaming memories and it’s a treat to read about their creators’ thoughtful [...]
Posted in Design, Games on Jan 7th, 2010 No Comments »
Worth a read:
Edmund McMillen’s has tips on indie game development,
and Adam Saltsman advocates accessibility.
Posted in Animation, Design, Games on Dec 15th, 2009 1 Comment »
Some various links of interest:
Charlie Brooker makes a compelling case for games as a medium,
Bioware has tips for those looking to break into the industry,
Gausswerks rethinks some games that could have been great,
and here’s a nifty open-source tool for analyzing video reference!
Posted in Design, Games, Writing on Oct 19th, 2009 No Comments »
I agree with this.
Posted in Design, Games on Jul 16th, 2009 No Comments »
Great article at RPS on why so many “open world”-games fall short.
Posted in AI, Animation, Design, Games, Writing on Jun 19th, 2009 No Comments »
I just got an article published on Gamasutra!
Posted in Animation, Design, Games on Mar 28th, 2009 No Comments »
From the Experimental Gameplay Sessions: I couldn’t make it out to GDC but I wish I could’ve seen this:
Spy Party: This game, developed by Chris Hecker (”Spore“) has a character doing suave and subtle things in a cocktail party, trying not to get spotted. One player is the spy, whose animations are a little different [...]
Posted in Animation, Design, Games on Mar 20th, 2009 1 Comment »
For the next couple weeks I’ll be doing a series of posts on the use of interactive animation in a number of notable games…
Now, The Act…
This is an unusual example in that it’s a game I have not played, as it’s not exactly widely available. It was created as a prototype coin-op that sadly did [...]