It’s been a while since I’ve posted anything other than links… I’m just about done with Guppy, my watercolour fish-simulation game. Still need to work on sound effects and music. Meanwhile, I made a short experimental game about the deciphering of the Egyptian Hieroglyphs and I’ve started working on a new prototype: Hellas It’s a [...]
Archive for the 'Design' Category
More good stuff: Molyneux, Mechner, Chahi et al discuss the making of their classic games, Google zooms all the way in on the world’s art, DICE explains the moves in Mirror’s Edge, and Gambit talks to various Looking Glass alums.
Portal 2 and Creative Freedom
Posted in Animation, Design, Games, Writing on May 1st, 2011 No Comments »
RPS has an interesting spoiler-filled interview with the writers on Portal 2. They go into the how and why of the characters and story, and how people on the team were given free reign to try ideas and expand upon the basic premise. Again, SPOILERS… Avoid if you haven’t played Portal 2 (and still want [...]
Another Round
Posted in Animation, Art, Design, Games, History, Links, Writing on Feb 10th, 2011 No Comments »
More links for your enjoyment: J. Shea explores believability in fiction, Victor Navone ponders animating limited characters, Double Fine joins the podcasting world, and Gamestorm collects indie design sketches.
Linkity Links
Posted in Design, Film, Games, Links, Science on Dec 13th, 2010 No Comments »
A few links I can’t believe I haven’t posted yet: A charming game about possessing furniture and scaring people, Irrational Games lifts the curtain on development, a kick-ass documentary about indie games in the making, and your brain on metaphors…
Guppy continues
Posted in Design, Games, Guppy on Sep 8th, 2010 No Comments »
Made another update to my game prototype. The rocks look a little nicer now, though I’m leaving the rest of the graphics alone for the time being. Various gameplay additions also, including the recording of hi-scores…
IAnim – Red Dead Redemption
Posted in Animation, Design, Games, Ianim on Sep 5th, 2010 No Comments »
A series of posts on the use of interactive animation in games … Next: Red Dead Redemption Last post I talked about proximity as a gameplay device. Red Dead is another game that does some interesting things with this… I was somewhere in Mexico doing odd jobs for The Resistance, when ‘man of the people’ [...]
IAnim – Assassin’s Creed (again)
Posted in AI, Animation, Design, Games, Ianim on Aug 30th, 2010 No Comments »
A series of posts on the use of interactive animation in games… Last time I wrote one of these I believe I said something about weekly entries… Well, so much for that, but I’ve got a couple of new ones: … starting with Assassin’s Creed 2. I’ve talked about Assassin’s Creed before, but the sequel [...]
Immersive Simulations
Posted in Design, Games on Jul 10th, 2010 2 Comments »
If you’re new to games, or consoles were more your thing in the 90s you may not have heard of Looking Glass. They were a game studio that pioneered a genre that came to be known as the “Immersive Sim”, focusing on deep player interaction with a detailed and consistent game world using a unique [...]
Guppy
Posted in Design, Games, Guppy on May 5th, 2010 No Comments »
Worked some more on the swimming game. It has random rock formations and ambient friendly fish now…




