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<channel>
	<title>Dodo Blog &#187; Games</title>
	<atom:link href="http://www.ninjadodo.net/dodoblog/archives/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ninjadodo.net/dodoblog</link>
	<description>Art, animation, games… and dodos.</description>
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		<title>Achievement Unlocked: Destroy Immersion</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2011/11/22/achievement-unlocked-destroy-immersion/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2011/11/22/achievement-unlocked-destroy-immersion/#comments</comments>
		<pubDate>Tue, 22 Nov 2011 16:26:19 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Ico]]></category>
		<category><![CDATA[Playsation]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=1406</guid>
		<description><![CDATA[So I&#8217;m playing Shadow of the Colossus in its new PS3 incarnation. I reach the first colossus. I stab it in the heel, clamber up its leg, across its back and onto its head to deliver the killing blow. The colossus falls. Sad music plays&#8230; *pling!* &#8220;Throphy Unlocked! Valley Wanderer&#8221; Why, Sony? Why? If ANY [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;m playing <em>Shadow of the Colossus </em>in its new PS3 incarnation.</p>
<p>I reach the first colossus. I stab it in the heel, clamber up its leg, across its back and onto its head to deliver the killing blow. The colossus falls. Sad music plays&#8230;</p>
<p><strong>*pling!*</strong></p>
<p>&#8220;Throphy Unlocked! Valley Wanderer&#8221;</p>
<p><em>Why, Sony? Why?</em></p>
<p>If ANY game deserves to be free of the immersion-destroying abomination that is trophies/achievements <em>it is this one</em>.</p>
<p>The greatness of <a href="http://www.youtube.com/watch?v=GNbmAxlOYdw">Ico and Colossus</a> both lay in their minimalist elegance which could be felt in every aspect of the game. Interrupting it with a pop-up to let you know that &#8220;hey, you just made incremental progress!&#8221; is not only redundant, it completely destroys the atmosphere the game worked so hard to create.</p>
<p>Now while I would personally argue Trophies should never have been added in the first place I am aware that there are many who enjoy that kind of thing&#8230; so, all I&#8217;m asking is that <em>Sony please add an option to PS3s to disable Trophy notifications</em>, so that those who want to play without, can.</p>
<p>Xbox and Steam already have this option. Why doesn&#8217;t PS3?</p>
<p>There is an option called &#8220;Do Not Display&#8221; in Notification Settings, but it only works for friends signing in and invites and such. Either make this option include ALL notifications, or create a separate one for trophies.</p>
<p>Your games deserve it.</p>
<p>[also posted <a href="http://www.gamasutra.com/blogs/ChristiaanMoleman/20111122/6299/Achievement_Unlocked_Destroy_Immersion.php">here</a>, with comments]</p>
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		<item>
		<title>Latest</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2011/11/04/latest/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2011/11/04/latest/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 13:31:36 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Guppy]]></category>
		<category><![CDATA[Hellas]]></category>
		<category><![CDATA[Ianim]]></category>
		<category><![CDATA[Greek]]></category>
		<category><![CDATA[guppy]]></category>
		<category><![CDATA[Rosetta]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=1376</guid>
		<description><![CDATA[It&#8217;s been a while since I&#8217;ve posted anything other than links&#8230; I&#8217;m just about done with Guppy, my watercolour fish-simulation game. Still need to work on sound effects and music. Meanwhile, I made a short experimental game about the deciphering of the Egyptian Hieroglyphs and I&#8217;ve started working on a new prototype: Hellas It&#8217;s a [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since I&#8217;ve posted anything other than links&#8230;</p>
<p>I&#8217;m just about done with <a href="http://www.ninjadodo.net/guppy/"><em>Guppy</em></a>, my watercolour fish-simulation game. Still need to work on sound effects and music.</p>
<p>Meanwhile, I made <a href="http://forums.tigsource.com/index.php?topic=17883.0" title="Rosetta">a short experimental game</a> about the deciphering of the Egyptian Hieroglyphs and I&#8217;ve started working on a new prototype: <em><a href="http://forums.tigsource.com/index.php?topic=21485.0">Hellas</a></em></p>
<p><a href="http://forums.tigsource.com/index.php?topic=21485.0"><img src="http://www.ninjadodo.net/temp/img/greek_screen3_5.jpg" alt="Hellas WIP screenshot" width="480" height="360" align="middle" /></a></p>
<p>It&#8217;s a game about Greek mythology which takes place on the surface of a vase.</p>
<p>I&#8217;ll probably do some new <a href="http://www.ninjadodo.net/dodoblog/archives/category/animation/ianim/">interactive animation</a> posts as well in the near future. I have some games I want to analyze, but haven&#8217;t had time to do the writing and video capture.</p>
<p>Stay tuned.</p>
]]></content:encoded>
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		<item>
		<title>Animation Goodness</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2011/07/24/animation-goodness/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2011/07/24/animation-goodness/#comments</comments>
		<pubDate>Sun, 24 Jul 2011 16:09:41 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Andreas Deja]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Tangled]]></category>
		<category><![CDATA[TF2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=1357</guid>
		<description><![CDATA[What the title said: A look behind the scenes of Tangled, Andreas Deja starts blogging, and Valve explains how the Meet the Medic short came to be.]]></description>
			<content:encoded><![CDATA[<p>What the title said:</p>
<ul>
<a href="http://vimeo.com/23652565" title="Untangling the Look of Tangled">A look behind the scenes of Tangled</a>,</p>
<p><a href="http://andreasdeja.blogspot.com/" title="lots of Disney animation">Andreas Deja starts blogging</a>,</p>
<p><a href="http://www.teamfortress.com/post.php?id=5816" title="Meet the Medic: Behind the Scenes">and Valve explains how the Meet the Medic short came to be</a>.
</ul>
]]></content:encoded>
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		<item>
		<title>Links</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2011/05/09/links-2/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2011/05/09/links-2/#comments</comments>
		<pubDate>Mon, 09 May 2011 20:47:51 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Eric Chahi]]></category>
		<category><![CDATA[Jordan Mechner]]></category>
		<category><![CDATA[Looking Glass]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[Molyneux]]></category>
		<category><![CDATA[Ron Gilbert]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=1335</guid>
		<description><![CDATA[More good stuff: Molyneux, Mechner, Chahi et al discuss the making of their classic games, Google zooms all the way in on the world&#8217;s art, DICE explains the moves in Mirror&#8217;s Edge, and Gambit talks to various Looking Glass alums.]]></description>
			<content:encoded><![CDATA[<p>More good stuff:</p>
<ul><a href="http://www.gamasutra.com/view/news/33620/GDC_Vault_Debuts_Classic_Postmortem_Videos_GDC_2011_Lectures.php">Molyneux, Mechner, Chahi et al discuss the making of their classic games</a>,</p>
<p><a href="http://www.googleartproject.com/">Google zooms all the way in on the world&#8217;s art</a>,</p>
<p><a href="http://www.gameanim.com/2010/11/05/creating-first-person-movement-for-mirrors-edge/">DICE explains the moves in Mirror&#8217;s Edge</a>,</p>
<p><a href="http://gambit.mit.edu/updates/audio/looking_glass_studios_podcast/">and Gambit talks to various Looking Glass alums</a>.</ul>
]]></content:encoded>
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		<item>
		<title>Portal 2 and Creative Freedom</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2011/05/01/portal-2-and-creative-freedom/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2011/05/01/portal-2-and-creative-freedom/#comments</comments>
		<pubDate>Sun, 01 May 2011 17:05:54 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[portal 2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=1276</guid>
		<description><![CDATA[RPS has an interesting spoiler-filled interview with the writers on Portal 2. They go into the how and why of the characters and story, and how people on the team were given free reign to try ideas and expand upon the basic premise. Again, SPOILERS&#8230; Avoid if you haven&#8217;t played Portal 2 (and still want [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ninjadodo.net/dodoblog/wp-content/uploads/2011/05/old_testchamber_sml.jpg" alt="Portal 2" title="Portal 2" width="480" height="270" class="aligncenter size-full wp-image-1319" /></p>
<p>RPS has <a href="http://www.rockpapershotgun.com/2011/04/27/valve-on-portal-2-spoiler-interview-part-one/">an interesting</a> <a href="http://www.rockpapershotgun.com/2011/04/28/valve-on-portal-2-spoiler-interview-part-two/">spoiler-filled interview</a> with the writers on <a href="http://www.thinkwithportals.com/"><em>Portal 2</em></a>. They go into the how and why of the characters and story, and how people on the team were given free reign to try ideas and expand upon the basic premise.</p>
<p>Again, <strong>SPOILERS</strong>&#8230; Avoid if you haven&#8217;t played <em>Portal 2</em> (and still want to):</p>
<blockquote><p><em>Jay: &#8230; there’s never a, “Hey, you go do that so this crashes into that.” It’s just someone’s like, “Oh, Wheatley’s taking over now? Oh, I’m going to go try this!” And there’s that ethos at Valve where the passion goes through. If someone wants to contribute in that way, they will happily work on it for hours and hours, because they’re like, “This will be so cool when it’s in the game.”</p>
<p>Chet: It doesn’t take as long as you’d think. It would take a lot longer if somebody mapped it out, handed it to an animator, and said “Animate this.” But instead when you’ve got the animator say, “Oh, I’ve got this cool idea. I want to do this thing,” they tend to work a lot faster because it’s something they want to do. That makes a big difference.</em></p></blockquote>
<p>I think trusting developers to bring their creativity to the table rather than just giving them a list of things to do is always going to give more interesting results.</p>
<p>When you get to be involved in the entire creative process, contributing ideas, then collaborating with other disciplines to put them together, that&#8217;s when game development is at its most inspiring&#8230;</p>
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		<item>
		<title>Another Round</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2011/02/10/another-round/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2011/02/10/another-round/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 11:55:22 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[History]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[Double Fine]]></category>
		<category><![CDATA[Victor Navone]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=1240</guid>
		<description><![CDATA[More links for your enjoyment: J. Shea explores believability in fiction, Victor Navone ponders animating limited characters, Double Fine joins the podcasting world, and Gamestorm collects indie design sketches.]]></description>
			<content:encoded><![CDATA[<p>More links for your enjoyment:</p>
<ul>
<a href="http://exploringbelievability.blogspot.com/">J. Shea explores believability in fiction</a>,</p>
<p><a href="http://blog.navone.org/2011/02/animating-limited-characters.html">Victor Navone ponders animating limited characters</a>,</p>
<p><a href="http://www.doublefine.com/news/comments/double_fine_action_cast_2/">Double Fine joins the podcasting world</a>,</p>
<p><a href="http://gamestorm.tumblr.com/">and Gamestorm collects indie design sketches</a>.</ul>
]]></content:encoded>
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		<item>
		<title>More delicious internets</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2011/01/06/more-delicious-internets/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2011/01/06/more-delicious-internets/#comments</comments>
		<pubDate>Thu, 06 Jan 2011 17:52:02 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Canabalt]]></category>
		<category><![CDATA[panoramas]]></category>
		<category><![CDATA[photos]]></category>
		<category><![CDATA[Roger Rabbit]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=1226</guid>
		<description><![CDATA[Some links to start the year&#8230; Adam Saltsman goes into subtle detail on creating Canabalt, Eric Guaglione shows an early 3D test of Roger Rabbit 2, the University of British Columbia knows how to stitch panaromas, and Peter Kelly (ILM) has Useful Tips on animation. Happy 2011!]]></description>
			<content:encoded><![CDATA[<p>Some links to start the year&#8230;</p>
<ul>
<a href="http://www.gamasutra.com/blogs/AdamSaltsman/20100929/6096/Tuning_Canabalt.php">Adam Saltsman goes into subtle detail</a> <a href="http://www.gamasutra.com/blogs/AdamSaltsman/20101020/6258/Tuning_Canabalt_Part_2_Audio.php">on creating Canabalt</a>,</p>
<p><a href="http://brendanbody.blogspot.com/2010/05/eric-guagliones-roger-rabbit-2-test.html">Eric Guaglione shows an early 3D test of Roger Rabbit 2</a>,</p>
<p><a href="http://cvlab.epfl.ch/~brown/autostitch/autostitch.html">the University of British Columbia knows how to stitch panaromas</a>,</p>
<p><a href="http://www.animationmentor.com/newsletter/1210/tipsandtricks.html">and Peter Kelly (ILM) has Useful Tips on animation</a>.</ul>
<p>Happy 2011!</p>
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		<item>
		<title>Linkity Links</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/12/13/linkity-links/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/12/13/linkity-links/#comments</comments>
		<pubDate>Sun, 12 Dec 2010 23:25:08 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Irrational]]></category>
		<category><![CDATA[Irrational Games]]></category>
		<category><![CDATA[metaphor]]></category>
		<category><![CDATA[neurology]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=1206</guid>
		<description><![CDATA[A few links I can&#8217;t believe I haven&#8217;t posted yet: A charming game about possessing furniture and scaring people, Irrational Games lifts the curtain on development, a kick-ass documentary about indie games in the making, and your brain on metaphors&#8230;]]></description>
			<content:encoded><![CDATA[<p>A few links I can&#8217;t believe I haven&#8217;t posted yet:</p>
<ul>
<a href="http://superflashbros.net/2010/10/27/haunt-the-house/">A charming game about possessing furniture and scaring people</a>,</p>
<p><a href="http://irrationalgames.com/insider/from-the-vault/">Irrational Games</a> <a href="http://irrationalgames.com/insider/irrational-behavior/">lifts the curtain</a> <a href="http://irrationalgames.com/insider/irrational-interviews/">on development</a>,</p>
<p><a href="http://www.indiegamethemovie.com/">a kick-ass documentary about indie games in the making</a>, </p>
<p><a href="http://opinionator.blogs.nytimes.com/2010/11/14/this-is-your-brain-on-metaphors/">and your brain on metaphors</a>&#8230;</ul>
]]></content:encoded>
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		<title>Rabbids</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/12/10/rabbids/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/12/10/rabbids/#comments</comments>
		<pubDate>Fri, 10 Dec 2010 14:28:10 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[Raving Rabbids]]></category>
		<category><![CDATA[showreel]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=1137</guid>
		<description><![CDATA[Raving Rabbids Travel in Time, a game I did animation on, came out last month! I&#8217;ve updated my reel with a few new pieces. It was a fun project to work on.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ninjadodo.net/rabbids/index.html"><img src="http://www.ninjadodo.net/rabbids/rabbidstime.gif" alt="Rabbids" / align="middle"></a></p>
<p><a href="http://rabbids.ubi.com/travel-in-time/"><em>Raving Rabbids Travel in Time</em></a>, a game I did animation on, came out last month! I&#8217;ve <a href="http://www.ninjadodo.net/reel.html">updated my reel</a> with a few new pieces. It was a fun project to work on.</p>
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		<item>
		<title>Linkage</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/11/21/linkage-2/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/11/21/linkage-2/#comments</comments>
		<pubDate>Sat, 20 Nov 2010 23:10:59 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Dovi Anderson]]></category>
		<category><![CDATA[Glen Keane]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[light]]></category>
		<category><![CDATA[Monet]]></category>
		<category><![CDATA[projection]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=1115</guid>
		<description><![CDATA[Some more interesting addresses: A gorgeous light-show on a 600-year old clocktower, great interviews with indie game developers, Monet and web-design, Dovi Anderson (Pixar) on animation lists and an interview with Glen Keane. (en français, translation here)]]></description>
			<content:encoded><![CDATA[<p>Some more interesting addresses:</p>
<ul>
<a href="http://vimeo.com/15749093">A gorgeous light-show on a 600-year old clocktower</a>,</p>
<p><a href="http://infiniteammo.ca/blog/tag/podcast/">great interviews with indie game developers</a>,</p>
<p><a href="http://www.kadavy.net/blog/posts/d4h-color-theory/">Monet and web-design</a>,</p>
<p><a href="http://www.animationmentor.com/newsletter/1110/tipsandtricks.html?  mkt_tok=3RkMMJWWfF9wsRonuaXBZKXonjHpfsXx7OspWbHr08Yy0EZ5VunJEUWy2YEFWoEnZ9mMBAQZC81gzgVVG/Scc45N//tJBF  M=">Dovi Anderson (Pixar) on animation lists</a></p>
<p><a href="http://vimeo.com/16688743">and an interview with Glen Keane</a>. (<em>en français</em>, translation <a href="http://www.ninjadodo.net/temp/GK_interview_Paris.pdf">here</a>)
</ul>
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