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Archive for the 'Games' Category

LMNO

1UP has a great feature on a project I worked on (briefly) at Arkane before it was cancelled. A rare look at a game that was not to be. There’s a lot of wasted work in the games industry even on titles that do make it out, but you don’t usually hear about the ones [...]

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Links

Some of these are old but didn’t get around to posting them before: Seven Camels ponders tone and colour, Chris Hecker et al argue in favour of brevity, Cameron Fielding talks of work abroad, and Derek Yu says you should finish your game.

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Guppy continues

Made another update to my game prototype. The rocks look a little nicer now, though I’m leaving the rest of the graphics alone for the time being. Various gameplay additions also, including the recording of hi-scores…

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A series of posts on the use of interactive animation in games … Next: Red Dead Redemption Last post I talked about proximity as a gameplay device. Red Dead is another game that does some interesting things with this… I was somewhere in Mexico doing odd jobs for The Resistance, when ‘man of the people’ [...]

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A series of posts on the use of interactive animation in games… Last time I wrote one of these I believe I said something about weekly entries… Well, so much for that, but I’ve got a couple of new ones: … starting with Assassin’s Creed 2. I’ve talked about Assassin’s Creed before, but the sequel [...]

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Immersive Simulations

If you’re new to games, or consoles were more your thing in the 90s you may not have heard of Looking Glass. They were a game studio that pioneered a genre that came to be known as the “Immersive Sim”, focusing on deep player interaction with a detailed and consistent game world using a unique [...]

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Revenge of the Links

A few more links for general education and enjoyment: More good advice from Games Industry Mentor, Carlos Baena does a recap of some of his animation writings, how to animate a 2D platform game with Earthworm Jim, and Temple of the Seven Camels still golden.

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Believable Worlds

It occurred to me recently why I don’t generally like sci-fi that much, and conversely why I love a good historical setting. I want a world I can believe in, that subtle sense that these places are real, and you could go there if only you could charter a plane, or a time machine… Sci-fi [...]

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Links Again

Worth checking out: Shaylyn Hamm creates a female cast for TF2, Ken Robinson talks about creativity and education, and Batman likes videogames.

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Guppy

Worked some more on the swimming game. It has random rock formations and ambient friendly fish now…

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