Posted in Design, Games, Writing on Nov 27th, 2008 No Comments »
I read this post on Steve Gaynor’s Fullbright blog and was compelled to respond: Good storytelling is underrated. “Player-generated stories” aren’t usually all that good. They offer good moments, but not good narrative. I agree that games should give the player an interesting place to visit, but that’s not enough. If it doesn’t go anywhere [...]
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I’ve finished writing the “post mortem” on my short film. It feels like saying a long goodbye to the project, sad but satisfying. I tried to cover what I would find interesting if it were someone else’s film: Main – Research – Story – Production – Thoughts
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I have a sort of distant love/hate-relationship with Interactive Fiction (once known as text adventures) in that I can appreciate what they’re trying to do with character interaction and dynamic storytelling, but I *hate* reading on computer screens – especially in high-contrast – because it literally hurts my eyes*. So I can’t stand actually playing [...]
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