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	<title>Dodo Blog</title>
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	<link>http://www.ninjadodo.net/dodoblog</link>
	<description>Art, animation, games… and dodos.</description>
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		<title>IAnim – Assassin’s Creed (again)</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/08/30/ianim-assassins-creed-2/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/08/30/ianim-assassins-creed-2/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 15:46:25 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Ianim]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[body language]]></category>
		<category><![CDATA[Interactive animation]]></category>
		<category><![CDATA[proximity]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=906</guid>
		<description><![CDATA[A series of posts on the use of interactive animation in games… Last time I wrote one of these I believe I said something about weekly entries… Well, so much for that, but I’ve got a couple of new ones: &#8230; starting with Assassin’s Creed 2. I’ve talked about Assassin’s Creed before, but the sequel [...]]]></description>
			<content:encoded><![CDATA[<p><em>A series of posts on the use of interactive animation in games…</em></p>
<p>Last time I wrote one of these I believe I said something about weekly entries… Well, <em>so much for that</em>, but I’ve got a couple of new ones:</p>
<p>&#8230; starting with <a href="http://assassinscreed.uk.ubi.com/assassins-creed-2/#/home/"><em>Assassin’s Creed 2</em></a>.</p>
<p><img src="http://www.ninjadodo.net/ianim/2010/ac2_1.jpg" alt="Assassin's Creed 2" title="Assassin's Creed 2" width="480" height="360" class="aligncenter size-full wp-image-907" /></p>
<p>I’ve talked about <em>Assassin’s Creed</em> <a href="http://www.ninjadodo.net/dodoblog/archives/2009/02/16/ianim-assassins-creed/">before</a>, but the sequel  takes things a step further&#8230;</p>
<p>Where <em>AC1</em> had you tagging along automatically with groups of monks at the press of a button, <em>AC2</em> is all about <strong>proximity</strong>*. ANY gathering of NPCs can shield you from the eyes of the guards. Just <em>standing close enough to or walking with a small group</em> will make you effectively disappear. Your enemies are looking for a lone assassin. <a href="http://www.ninjadodo.net/ianim/2010/ac2_blend.mov">Blend into the crowd</a> and you can travel freely.</p>
<p>Moving from group to group, pretending to chat with random pedestrians, weaving through the crowd, you can approach unseen &#8211; strike &#8211; and be gone&#8230;</p>
<p><em>[Incidentally, there was <a href="http://aigamedev.com/open/coverage/paris10-report/#session13">an interesting talk</a> at the Paris AI Conference about how groups form in conversation, adapting to new arrivals, etc. They don't go quite that far here, but you could layer these systems on top of each other to great effect.]</em></p>
<p>Hiding in plain sight and adhering to social norms to avoid drawing attention to yourself is not something games experiment with a lot and it’s good to see someone taking this on.</p>
<p>Speaking of which, <em>Spy Party</em> <a href="http://www.destructoid.com/why-you-need-to-be-excited-about-spyparty-167171.phtml">continues to look interesting</a> as well…</p>
<p><font size="1">* more AI than animation, but it is body language.</font></p>
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		<title>Plastic Animation Paper</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/08/03/plastic-animation-paper/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/08/03/plastic-animation-paper/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 11:12:19 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Teddy]]></category>
		<category><![CDATA[Plastic Animation Paper]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=897</guid>
		<description><![CDATA[Plastic Animation Paper 4, the tool I used to create my short film, recently became freeware. If you have a Wacom tablet and want to do some 2D animation, it&#8217;s a great piece of software&#8230; and now it&#8217;s for gratis.]]></description>
			<content:encoded><![CDATA[<p><a href="http://plasticanimationpaper.dk/">Plastic Animation Paper 4</a>, the tool I used to create <a href="http://www.ninjadodo.net/teddy/">my short film</a>, recently became freeware. If you have a Wacom tablet and want to do some 2D animation, it&#8217;s a great piece of software&#8230; and now it&#8217;s <em>for gratis</em>.</p>
]]></content:encoded>
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		<title>Immersive Simulations</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/07/10/immersive-simulations/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/07/10/immersive-simulations/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 21:59:24 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Immersive Sim]]></category>
		<category><![CDATA[Looking Glass]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=863</guid>
		<description><![CDATA[If you&#8217;re new to games, or consoles were more your thing in the 90s you may not have heard of Looking Glass. They were a game studio that pioneered a genre that came to be known as the &#8220;Immersive Sim&#8221;, focusing on deep player interaction with a detailed and consistent game world using a unique [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re new to games, or consoles were more your thing in the 90s you may not have heard of <a href="http://en.wikipedia.org/wiki/Looking_Glass_Studios">Looking Glass</a>. They were a game studio that pioneered a genre that came to be known as the &#8220;Immersive Sim&#8221;, focusing on deep player interaction with a detailed and consistent game world using a unique blend of narrative, artificial intelligence and physics simulation. Famous for titles like <em>Thief</em> and <em>Ultima Underworld</em>, its influence can still be felt across the games industry.</p>
<p>Right now there&#8217;s an <a href="http://www.rockpapershotgun.com/tag/dark-futures/">excellent series of interviews</a> on Rock Paper Shotgun about the rise and fall of this particular school of design and its continuing legacy. Smart people talking game design philosophy. Great great stuff.</p>
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		<title>Revenge of the Links</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/06/29/revenge-of-the-links/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/06/29/revenge-of-the-links/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 20:55:10 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=856</guid>
		<description><![CDATA[A few more links for general education and enjoyment: More good advice from Games Industry Mentor, Carlos Baena does a recap of some of his animation writings, how to animate a 2D platform game with Earthworm Jim, and Temple of the Seven Camels still golden.]]></description>
			<content:encoded><![CDATA[<p>A few more links for general education and enjoyment:</p>
<ul>
<a href="http://gim.acanaday.com/?p=170">More good advice from Games Industry Mentor</a>,</p>
<p><a href="http://www.carlosbaena.com/2010/05/previous-blog-posts/">Carlos Baena does a recap of some of his animation writings</a>,</p>
<p><a href="http://slappypictures.blogspot.com/2010/03/making-of-earthworm-jim.html">how to animate a 2D platform game with Earthworm Jim</a>,</p>
<p><a href="http://sevencamels.blogspot.com/2010/06/new-school-marm.html">and Temple of the Seven Camels still golden</a>.</ul>
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		<item>
		<title>Believable Worlds</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/06/05/believable-worlds/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/06/05/believable-worlds/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 14:22:36 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Film]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[fantasy]]></category>
		<category><![CDATA[Lord of the Rings]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[Tolkien]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=839</guid>
		<description><![CDATA[It occurred to me recently why I don&#8217;t generally like sci-fi that much, and conversely why I love a good historical setting. I want a world I can believe in, that subtle sense that these places are real, and you could go there if only you could charter a plane, or a time machine&#8230; Sci-fi [...]]]></description>
			<content:encoded><![CDATA[<p>It occurred to me recently why I don&#8217;t generally like sci-fi that much, and conversely why I love a good historical setting.</p>
<p>I want a world I can believe in, that subtle sense that these places are real, and you could go there if only you could charter a plane, or a time machine&#8230; Sci-fi is always so neat and tidy. I just don&#8217;t buy that anyone would live there.</p>
<p>Fantasy has this problem, but not as much because it tends to have one foot firmly in modern or medieval times which gives it something to work with. Though you can tell the difference between your average high-fantasy and <em>The Lord of the Rings</em>. There&#8217;s a depth and truth to Middle Earth that most don&#8217;t bother with&#8230; but it&#8217;s not about volume. People mistake Tolkien&#8217;s achievement for being one of sheer effort, but you don&#8217;t create an interesting world just by throwing pages of backstory and concept art at it.</p>
<p>It&#8217;s in the little things. The worlds that get away with it are the ones that put in those carefully observed details that make them human.</p>
<p>It&#8217;s the petty politics of <em>Vampire Bloodlines</em>, it&#8217;s the space marines in <em>Starcraft</em> bringing beer to a demolition (<em>&#8220;Thank god for cold fusion!&#8221;</em>), it&#8217;s the way the X-Wings in <em>Star Wars</em> look like they could use another paint-job&#8230;</p>
<p>The universes that transcend their fictional origins are the ones that feel &#8216;lived in&#8217;, their inhabitants just getting by in a place that is entirely real to them.</p>
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		<item>
		<title>Links Again</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/05/30/more-links-2/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/05/30/more-links-2/#comments</comments>
		<pubDate>Sun, 30 May 2010 15:36:25 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=815</guid>
		<description><![CDATA[Worth checking out: Shaylyn Hamm creates a female cast for TF2, Ken Robinson talks about creativity and education, and Batman likes videogames.]]></description>
			<content:encoded><![CDATA[<p>Worth checking out:</p>
<ul>
<a href="http://gamecareerguide.com/features/854/features/854/the_aesthetics_of_unique_video_.php">Shaylyn Hamm creates a female cast for TF2</a>,</p>
<p><a href="http://www.ted.com/index.php/talks/ken_robinson_says_schools_kill_creativity.html">Ken Robinson talks about creativity and education</a>,</p>
<p><a href="http://www.1up.com/do/blogEntry?bId=9031847">and Batman likes videogames</a>.
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Website redesign!</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/05/16/website-redesign/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/05/16/website-redesign/#comments</comments>
		<pubDate>Sun, 16 May 2010 08:21:04 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[portfolio]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=811</guid>
		<description><![CDATA[Gave my website a long overdue overhaul. Gels a bit better with the blog now. See if you can spot the not especially well-hidden animation references.]]></description>
			<content:encoded><![CDATA[<p>Gave my website <a href="http://www.ninjadodo.net/">a long overdue overhaul</a>. Gels a bit better with the blog now. See if you can spot the not especially well-hidden animation references.</p>
]]></content:encoded>
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		<item>
		<title>Guppy</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/05/05/guppy/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/05/05/guppy/#comments</comments>
		<pubDate>Wed, 05 May 2010 21:36:46 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Guppy]]></category>
		<category><![CDATA[Guppy fish]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[swim]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=771</guid>
		<description><![CDATA[Worked some more on the swimming game. It has random rock formations and ambient friendly fish now&#8230;]]></description>
			<content:encoded><![CDATA[<p>Worked some more on <a href="http://forums.tigsource.com/index.php?topic=6232.0">the swimming game</a>. It has random rock formations and ambient friendly fish now&#8230;</p>
<p><center><img alt="" src="http://www.ninjadodo.net/temp/img/gupcomp480.gif" title="Guppy prototype" width="480" height="360" /></center></p>
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		<item>
		<title>Outcast</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/04/21/outcast/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/04/21/outcast/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 21:42:13 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Appeal]]></category>
		<category><![CDATA[Outcast]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=735</guid>
		<description><![CDATA[I&#8217;m not in the habit of plugging sites that sell things, but I&#8217;m willing to make an exception for the re-release of one of my favourite games of all time on GOG.com: Appeal&#8217;s Outcast, for $5,99&#8230; Seriously, get this game. There still hasn&#8217;t been an open world adventure quite like it.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.ninjadodo.net/dodoblog/wp-content/uploads/2010/04/outcastjewelcase.jpg" alt="Outcast" title="Outcast" width="480" height="480" class="alignnone size-full wp-image-746" /></p>
<p>I&#8217;m not in the habit of plugging sites that sell things, but I&#8217;m willing to make an exception for the re-release of one of my favourite games of all time on GOG.com: <a href="http://www.gog.com/en/gamecard/outcast">Appeal&#8217;s Outcast</a>, for $5,99&#8230; Seriously, get this game.</p>
<p>There still hasn&#8217;t been an open world adventure quite like it.</p>
]]></content:encoded>
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		<title>Three</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2010/04/20/three/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2010/04/20/three/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 22:27:55 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Bobby Pontillas]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[pencil test]]></category>
		<category><![CDATA[Where The Wild Things Are]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/?p=720</guid>
		<description><![CDATA[Three years since I moved to France this month! Also, more nifty links: Good animation advice from Bobby Pontillas on breathing, some wonderful art of pixels and Wild Things, moving drawings at the Pencil Test Depot, &#8230; and notes, slides, and other materials from GDC&#8230;]]></description>
			<content:encoded><![CDATA[<p>Three years since I moved to France this month! Also, <em>more nifty links</em>:</p>
<ol>
<a href="http://bobbyinnewyork.blogspot.com/2010/02/let-em-breathe.html">Good animation advice from Bobby Pontillas on breathing</a>,</p>
<p><a href="http://www.foolstown.com/">some wonderful art of pixels</a> <a href="http://www.terribleyelloweyes.com/">and Wild Things</a>,</p>
<p><a href="http://www.penciltestdepot.com/">moving drawings at the Pencil Test Depot</a>,</p>
<p>&#8230; <a href="http://www.gamasutra.com/php-bin/news_index.php?story=27646">and notes,</a> <a href="http://aigamedev.com/open/coverage/gdc10-slides-highlights/">slides,</a> <a href="http://www.gdcvault.com/showConference.php?category=free&#038;type=1">and other materials from GDC</a>&#8230;</ol>
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