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<channel>
	<title>Dodo Blog</title>
	<link>http://www.ninjadodo.net/dodoblog</link>
	<description>Art, animation, games… and dodos.</description>
	<pubDate>Sat, 28 Jun 2008 11:42:31 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.1.3</generator>
	<language>en</language>
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		<title>Call to Arms 08 - Peace</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2008/06/28/call-to-arms-08-peace/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2008/06/28/call-to-arms-08-peace/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 10:46:14 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/archives/2008/06/28/call-to-arms-08-peace/</guid>
		<description><![CDATA[I came across this interesting game design challenge the other day, proposed by Steve Gaynor of 2k Marin. Some of the entries seem like they could really be something. I thought I&#8217;d elaborate on an idea I&#8217;d been kicking around and enter myself:
Call to Arms 2008 - &#8220;Peace&#8221;
A game of interactive vignettes set in and [...]]]></description>
			<content:encoded><![CDATA[<p>I came across <a href="http://fullbright.blogspot.com/2008/05/call-to-arms-2008.html" target="_blank">this interesting game design challenge</a> the other day, proposed by Steve Gaynor of 2k Marin. Some of the entries seem like they could really be something. I thought I&#8217;d elaborate on an idea I&#8217;d been kicking around and enter myself:</p>
<p><b>Call to Arms 2008 - &#8220;Peace&#8221;</b></p>
<p>A game of interactive vignettes set in and around Gaza, showing several different non-chronological perspectives in 1st person, not unlike <i>Call of Duty 4</i>: a Palestinian child throwing rocks at a tank, an Israeli soldier on patrol, a paramedic, a Western journalist, and others&#8230;</p>
<p>It begins and ends with a suicide-bombing in a cafe. The first time you are a mother with her daughter. The second time, you are the suicide-bomber. Cut to black at the crucial moment, or fade if you walk away.<br />
<i><br />
Open on a crowded cafe. You are sitting in a wooden chair on the far side of the room, sunlight hitting the checkered floor through the door behind you. Still morning. You gently sip your coffee. Next to you is a little girl playing with the ice cubes in her empty glass. With the glass in her hand she looks up and smiles.</p>
<p>You pat her on the head.</p>
<p>There&#8217;s a half-eaten sandwhich on a plate in front of her, with little teeth-marks.</p>
<p>You gesture towards her to eat the rest of it. Reluctantly she takes a bite.</p>
<p>She freezes. When you turn to follow her gaze and look behind you, you see a man enter the cafe. In his hand is a small device. You turn to your daughter and hold her. The man screams something.</p>
<p>CUT TO BLACK<br />
</i></p>
<p>Putting the player in the shoes of different characters might inspire some empathy for the people actually living through this conflict and reflect on the grief it causes to both sides.</p>
<p><b>Gameplay varies with each perspective</b>: mother interacts affectionately with her little girl, kid tries to throw as many stones as possible without getting hit by stray bullets, paramedic tries to keep a bombing-victim alive for the duration of an ambulance ride, soldier explores cautiously, journalist tries to get coverage of a shoot-out without getting killed, and so on&#8230;</p>
<p>Would be a fairly linear affair, with specific interactions up to the player. There should be choice when it matters, but never transparently so. The player should do what he thinks he has to within the confines of the game mechanics rather than press A for ending 1&#8230;</p>
<p>The game should be <b>no more than 30 to 60 minutes long</b> so as not to diminish its impact. The Nintendo Wii could be a good platform as it&#8217;s shown itself well-suited to extremely varied interactions, though more conventional control-schemes could also apply and some degree of production value would be necessary to sell the character empathy.</p>
<p>&#8230;</p>
<p>Obviously not entirely unrelated to the theme of my short film. In fact, it was while watching <i>Death in Gaza</i> (the documentary that was one of the key inspirations for &#8220;Teddy&#8221;) that I got the idea for this. Having just played <i>Call of Duty 4</i>, the idea of toying with differing perspectives in a <i>Pulp Fiction</i>-esque manner seemed a perfect fit. If you could take the same epic set pieces and take out the shooting, you could go places.</p>
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		<title>Audio</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2008/06/11/audio/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2008/06/11/audio/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 21:05:39 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
		
		<category><![CDATA[Sound]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/archives/2008/06/11/audio/</guid>
		<description><![CDATA[So right now I&#8217;m experimenting some with putting sound into my short film and there&#8217;s a few sites I&#8217;ve been finding instructive&#8230;
Walter Murch - Transom Talk
Randy Thom - Designing A Movie For Sound 
Gamasutra - Audio Features
Obviously I&#8217;m not going to come to a full understanding of sound design overnight, but at least I feel [...]]]></description>
			<content:encoded><![CDATA[<p>So right now I&#8217;m experimenting some with putting sound into my short film and there&#8217;s a few sites I&#8217;ve been finding <i>instructive</i>&#8230;</p>
<p><a href="http://talk.transom.org/WebX?128@125.aH2sbosGanS.5@.eeb42cf" target="_blank">Walter Murch - Transom Talk</a></p>
<p><a href="http://www.filmsound.org/articles/designing_for_sound.htm" target="_blank">Randy Thom - Designing A Movie For Sound </a></p>
<p><a href="http://www.gamasutra.com/php-bin/article_display.php?category=1" target="_blank">Gamasutra - Audio Features</a></p>
<p>Obviously I&#8217;m not going to come to a full understanding of sound design overnight, but at least I feel like I&#8217;m not totally stumbling around in the dark now. The end result certainly will be better for it.</p>
<p>The new microphone also helps.</p>
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		<item>
		<title>No pun intended</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2008/06/07/no-pun-intended/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2008/06/07/no-pun-intended/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 16:19:58 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
		
		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/archives/2008/06/07/no-pun-intended/</guid>
		<description><![CDATA[A thought on writing&#8230;
If you&#8217;re going to make a really bad pun, by choice or by accident, you have to own it. Saying &#8220;no pun intended&#8221; is like admitting literary defeat. Not only did you just make an especially bad pun&#8230; you&#8217;re aware of, even embarrassed by it, yet instead of going back and changing [...]]]></description>
			<content:encoded><![CDATA[<p>A thought on writing&#8230;</p>
<p>If you&#8217;re going to make a really bad pun, by choice or by accident, you have to own it. Saying &#8220;no pun intended&#8221; is like admitting literary defeat. <i>Not only</i> did you just make an especially bad pun&#8230; you&#8217;re aware of, even embarrassed by it, yet instead of going back and changing it to something better, you add:</p>
<p>(no pun intended)</p>
<p>If you didn&#8217;t <i>intend</i> to make a pun, WHY DIDN&#8217;T YOU CHANGE IT?! The fact that someone would actually go back to a text and add excuses instead of improvement just boggles my mind.</p>
<p>If you&#8217;re too lazy to rephrase it, can&#8217;t think of anything better, or (more likely) you&#8217;re secretly proud of your terrible pun, <b>own up to it!!</b></p>
<p>Let puns be puns and stop apologizing for them.</p>
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		<item>
		<title>Tidings</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2008/05/25/tidings/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2008/05/25/tidings/#comments</comments>
		<pubDate>Sun, 25 May 2008 19:21:03 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Animation]]></category>

		<category><![CDATA[Teddy]]></category>

		<category><![CDATA[History]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/archives/2008/05/25/tidings/</guid>
		<description><![CDATA[I finally had a chance to play Assassin&#8217;s Creed (on PC) which was a largely compelling experience. It&#8217;s a pity about the semi-futuristic framework&#8230; &#8216;genetic memory&#8217; and all that, but if you ever wanted to know what it would be like to stroll through the streets of ancient Jerusalem during the time of the Third [...]]]></description>
			<content:encoded><![CDATA[<p>I finally had a chance to play Assassin&#8217;s Creed (on PC) which was <a href="http://www.adventuregamers.com/forums/showthread.php?t=22587" target="_blank">a largely compelling experience</a>. It&#8217;s a pity about the semi-futuristic framework&#8230; &#8216;genetic memory&#8217; and all that, but if you ever wanted to know what it would be like to stroll through the streets of ancient Jerusalem during the time of the Third Crusade (and discreetly dispatch lots of Templars) this is the game for you.</p>
<p>In other news, I sent my film &#8220;Teddy&#8221; in for a critique at <a href="http://www.animationmentor.com/" target="_blank">Animation Mentor</a> and got some solid feedback, so I&#8217;ll be getting back to work on that.</p>
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		<item>
		<title>Linksies</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2008/05/12/mix/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2008/05/12/mix/#comments</comments>
		<pubDate>Mon, 12 May 2008 10:19:27 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Animation]]></category>

		<category><![CDATA[Art]]></category>

		<category><![CDATA[Sound]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/archives/2008/05/12/mix/</guid>
		<description><![CDATA[Some various links of interest:
CarlosBaena.com - great stuff on acting, composition and storytelling.
The Art of Braid - an interesting look into the process behind getting art and gameplay to work together.
Sounds of the Snow - an interesting article on capturing the sound of winter.
Nice crunchy-sounding snow has always been a pet peeve of mine&#8230; very [...]]]></description>
			<content:encoded><![CDATA[<p>Some various links of interest:</p>
<p><a href="http://www.carlosbaena.com" target="_blank">CarlosBaena.com</a> - great stuff on acting, composition and storytelling.</p>
<p><a href="http://www.davidhellman.net/blog/category/art-of-braid/" target="_blank">The Art of Braid</a> - an interesting look into the process behind getting art and gameplay to work together.</p>
<p><a href="http://www.gamasutra.com/view/feature/3582/sounds_of_the_snow.php"  target="_blank">Sounds of the Snow</a> - an interesting article on capturing the sound of winter.</p>
<p>Nice crunchy-sounding snow has always been a pet peeve of mine&#8230; very few games get it right. When they do (Outcast, Little Big Adventure) it really adds to the atmosphere&#8230;</p>
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		<item>
		<title>Close</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2008/04/27/close/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2008/04/27/close/#comments</comments>
		<pubDate>Sun, 27 Apr 2008 22:58:57 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
		
		<category><![CDATA[Animation]]></category>

		<category><![CDATA[Teddy]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/archives/2008/04/27/close/</guid>
		<description><![CDATA[Still working on sound and doing some final tweaks, but here it is:

Also, this month marks my first year in Lyon! Good times.
]]></description>
			<content:encoded><![CDATA[<p>Still working on sound and doing some final tweaks, but here it is:</p>
<p><a href="http://www.ninjadodo.net/am/teddy_wip8.mov" target="_blank"><img src="http://www.ninjadodo.net/am/teddy_wip8.jpg" width="480" height="360" alt="Teddy" align="middle"></a></p>
<p>Also, this month marks my first year in Lyon! Good times.</p>
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<enclosure url='http://www.ninjadodo.net/am/teddy_wip8.mov' length='5183640' type='video/quicktime'/>
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		<item>
		<title>IF</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2008/04/24/if/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2008/04/24/if/#comments</comments>
		<pubDate>Thu, 24 Apr 2008 21:12:25 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Animation]]></category>

		<category><![CDATA[AI]]></category>

		<category><![CDATA[Writing]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/archives/2008/04/24/if/</guid>
		<description><![CDATA[I have a sort of distant love/hate-relationship with Interactive Fiction (once known as text adventures) in that I can appreciate what they&#8217;re trying to do with character interaction and dynamic storytelling, but I *hate* reading on computer screens - especially in high-contrast - because it literally hurts my eyes*. So I can&#8217;t stand actually playing [...]]]></description>
			<content:encoded><![CDATA[<p>I have a sort of distant love/hate-relationship with <a href="http://en.wikipedia.org/wiki/Interactive_fiction" target="_blank">Interactive Fiction</a> (once known as text adventures) in that I can appreciate what they&#8217;re trying to do with character interaction and dynamic storytelling, but I *hate* reading on computer screens - especially in high-contrast - because it literally hurts my eyes*. So I can&#8217;t stand actually playing them&#8230;</p>
<p>Nevertheless, I found <a href="http://emshort.wordpress.com/writing-if/my-articles/conversation/" target="_blank">this</a> an interesting read.</p>
<p>Intriguing ideas with regards to NPC interaction through dialogue. In particular the RPG prototype mentioned towards the end has a great deal of potential well beyond text-only interaction, tying in neatly with my personal pet subject of exploring communication through body language (in this case illustrating trust).</p>
<p>Speaking of which, Cecropia has <a href="http://cecropia.com/"target="_blank">this wonderful little experiment</a> on their website which I think exemplifies the kind of stuff animation can bring to gameplay.</p>
<p><font size="1">* And yes, I appreciate the irony in stating this <i>on a blog</i>. Just don&#8217;t talk to me about ebooks.</font></p>
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		<title>Busy</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2008/04/21/busy/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2008/04/21/busy/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 20:14:59 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
		
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/archives/2008/04/21/busy/</guid>
		<description><![CDATA[Many many things going on. Moved to a new apartment, somewhat bigger and closer to work, going to Widescreen Games again for 3 months to help out with some animating on behalf of Arkane. Also I&#8217;ve done a lot of work on my film. More about that later.
]]></description>
			<content:encoded><![CDATA[<p>Many many things going on. Moved to a new apartment, somewhat bigger and closer to work, going to Widescreen Games again for 3 months to help out with some animating on behalf of Arkane. Also I&#8217;ve done a lot of work on my film. More about that later.</p>
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		<title>Odds, Ends</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2008/04/04/odds-ends/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2008/04/04/odds-ends/#comments</comments>
		<pubDate>Fri, 04 Apr 2008 11:52:34 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
		
		<category><![CDATA[Games]]></category>

		<category><![CDATA[Travel]]></category>

		<category><![CDATA[Art]]></category>

		<category><![CDATA[Humour]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/archives/2008/04/04/odds-ends/</guid>
		<description><![CDATA[
Some pictures from my recent trip to Paris: ate the food, saw the museums&#8230; the touristy thing.
Finally finished watching all the Warren Spector lectures and interviews mentioned earlier. For me the highlights were the intro with Spector himself, Harvey Smith, Marc LeBlanc, Seamus Blackley and Richard Hilleman, but really every single one made fascinating viewing. [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://www.ninjadodo.net/dodoblog/greeksculpt.jpg" width="273" height="360" alt="greek sculpture" align="middle"></center></p>
<p>Some <a href="http://www.flickr.com/photos/ninjadodo/sets/72157604217653380/" target="_blank">pictures from my recent trip to Paris</a>: ate the food, saw the museums&#8230; the touristy thing.</p>
<p>Finally finished watching all the Warren Spector <a href="http://www.ninjadodo.net/temp/spector/" target="_blank">lectures and interviews</a> mentioned earlier. For me the highlights were the intro with Spector himself, Harvey Smith, Marc LeBlanc, Seamus Blackley and Richard Hilleman, but really every single one made fascinating viewing. I hope they keep doing these.</p>
<p>Also I came across <a href="http://www.qwantz.com/archive/001178.html" target="_blank">this</a> <a href="http://www.qwantz.com/archive/001154.html" target="_blank">hilarious</a> <a href="http://www.qwantz.com/archive/001104.html" target="_blank">webcomic</a>&#8230;</p>
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		<item>
		<title>Ooh!</title>
		<link>http://www.ninjadodo.net/dodoblog/archives/2008/03/21/ooh/</link>
		<comments>http://www.ninjadodo.net/dodoblog/archives/2008/03/21/ooh/#comments</comments>
		<pubDate>Fri, 21 Mar 2008 18:26:12 +0000</pubDate>
		<dc:creator>Ninja Dodo</dc:creator>
		
		<category><![CDATA[Animation]]></category>

		<category><![CDATA[Art]]></category>

		<guid isPermaLink="false">http://www.ninjadodo.net/dodoblog/archives/2008/03/21/ooh/</guid>
		<description><![CDATA[
Sweet Disney concept art on this blog&#8230; comments in French, but you don&#8217;t need ze language skills to appreciate ze pictures. Also included is Pixar, which is its own flavour of awesome. I still don&#8217;t really count them as being part of Disney - corporate takeovers being high on the list of things I make [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://artofdisney.canalblog.com/" target="_blank"><img src="http://www.ninjadodo.net/dodoblog/aladdin_concept.jpg" width="480" height="255" alt="Aladdin concept - Hans Bacher" align="middle"></a></p>
<p>Sweet Disney concept art on <a href="http://artofdisney.canalblog.com/" target="_blank">this blog</a>&#8230; comments in French, but you don&#8217;t need ze language skills to appreciate ze pictures. Also included is Pixar, which is its own flavour of awesome. I still don&#8217;t really count them as being part of Disney - corporate takeovers being high on the list of things I make a point of not caring about - but they&#8217;re on there&#8230;</p>
<p>Incidentally, as the blog <a href="http://artofdisney.canalblog.com/archives/2008/02/21/8041075.html" target="_blank">points out</a> the French got a much better DVD of Ratatouille than everybody else. Putting aside the obvious that this movie should only be watched *in French* with subtitles - <i>seriously&#8230; French rats with American accents?</i> - there&#8217;s a whole extra disc with behind the scenes extras and the like. Basically all of it&#8217;s in English and even the original audio for the main feature is still there if you want it. Worth importing, <a href="http://www.amazon.fr/Ratatouille-Collector-DVD-Guillaume-Lebon/dp/B000XFV0I8/ref=sr_1_2?ie=UTF8&#038;s=dvd&#038;qid=1202575823&#038;sr=1-2" target="_blank">online</a> if you&#8217;re not in the area. PAL obviously. Sorry, region 1.*</p>
<p><font size="1">* unless you have magic region-defeating devices</font></p>
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