| Event | Description |
| ? | |
| Dog-like cat [submitted by Radium] | |
| Flying bat | |
| One bee | |
| Bee swarm | |
| ? | |
| ? | |
| ? | |
| Weird caterpillar that makes you dizzy | |
| Little crab that walks | |
| Walking demon with a fork | |
| Walking dog that bites you when you're near | |
| Little dragon that breathes fire | |
| Dragon fly (a bug) | |
| Devan's mother =) | |
| Zorro turtle | |
| Fish | |
| Flying Lizard | |
| If you put 1 here, it will enable you to use the copter after you kill the lizard.[submitted by EvilMike] | |
| the amount of time the helicopter stays in the air after you kill the lizard | |
| Round-red-balloon-thing | |
| Weird turtle with tea | |
| Little turtle with a HUGE helmet | |
| Lab Rat | |
| Walking Lizard | |
| Walking monkey | |
| Normal walking turtle | |
| Little ghost | |
| Raven (a bird) | |
| Strange turtle with a rocket on his back (needs to be "activated" like the bosses) | |
| the number of the text that appears when you kill him | |
| Skeleton | |
| Flying pair of eyes | |
| Monkey that never walks | |
| Deflated Float Sucker | |
| Turtle drifting on a buoy | |
| Schwarzenguard look-alike | |
| An evil witch that turns you into a frog | |
| Xmas-style flying lizard | |
| If you put 1 here, it will enable you to use the copter after you kill the lizard.[submitted by EvilMike] | |
| the amount of time the helicopter stays in the air after you kill the lizard | |
| Xmas-style walking lizard | |
| Xmas-style normal walking turtle |
| Event | Description |
| Activate the boss | |
| The number of the music that is played while you fight the boss | |
| Devil magician | |
| the number of the text that appears when you defeat him | |
| Round robot with spiky arm | |
| Fat devil that jumps around | |
| the number of the text that appears when you defeat him | |
| Devan controlling a robot | |
| the number of the text that appears when you defeat him | |
| the number of the text that appears when you meet him | |
| Devan shooting a laser gun and turning into a monster | |
| the number of the text that appears when you defeat him | |
| Eva's mother (the queen) | |
| the number of the text that appears when you defeat her | |
| Robot (needs "Devan (robot boss)" event) | |
| Schwarzenguard | |
| the number of the text that appears when you defeat him | |
| ? | |
| Giant oyster | |
| the number of the text that appears when you defeat him | |
| Xmas-style devil magician | |
| the number of the text that appears when you defeat him |
| Event | Description |
| ? | |
| Unsteady light (like fire) | |
| number of the ambient sound that will be played | |
| Light that goes on and off infinitely | |
| start time | |
| pulze speed | |
| Set the global light to the level default | |
| Set the global light | |
| ? | |
| amount of blue in the light | |
| amount of green in the light | |
| amount of red in the light | |
| intensity of the light | |
| Constant circle of light |
| Event | Description |
| Spiked ball which swings to and from the viewer | |
| "darken according to depth" on/off | |
| swing on/off | |
| length of the chain | |
| swing speed | |
| start time | |
| Flying skateboard | |
| Very big crate which can be pushed around | |
| Big square rock which can be pushed around | |
| Protective bird in a cage | |
| which kind of bird (0=shooting bird 1=deadly touch bird) | |
| Bomb that's about to go off | |
| Bridge that bends where Jazz stands | |
| the amount of bending that occurs (higher number is less) | |
| which kind of bridge (0=wooden plank, 1=stone, 2=vine, 3=hot coal, 4=wooden log, 5=diamond, 6=sci-fi) | |
| length of the bridge (measured in tiles) | |
| Long tree, cut at the top, which can be shot down | |
| change x position (for precise positioning) | |
| change y position (for precise positioning) | |
| Sitting cat which disappears sometimes | |
| Cat that starts flying as soon as you grab his tail | |
| amount of time it keeps flying | |
| Hand-held helicopter | |
| amount of time it is there | |
| CTF Base with a flag | |
| direction in which the entrance is facing | |
| team the base belongs to (0=blue 1=red) | |
| Long tree, cut at the top, which can be shot down | |
| change x position (for precise positioning) | |
| change y position (for precise positioning) | |
| Eva who kisses Jazz to turn him from a frog into a rabbit | |
| Makes Jazz able to hang onto the tile it is placed on | |
| Horizontal pole (used to speed Jazz up) | |
| Short tree, cut at the top, which can be shot down | |
| change x position (for precise positioning) | |
| change y position (for precise positioning) | |
| ? | |
| Short pilar which can be shot down | |
| change x position (for precise positioning) | |
| change y position (for precise positioning) | |
| Big boulder that rolls and bounces around when triggered | |
| initial vertical speed | |
| initial horizontal speed | |
| ID number (the trigger must have the same number) | |
| Short tree which can be shot down | |
| change x position (for precise positioning) | |
| change y position (for precise positioning) | |
| Spiked ball which swings around | |
| swing on/off | |
| length of the chain | |
| swing speed | |
| start time | |
| Shell without a turtle | |
| Pickup that increases time left in special modes (sugar rush or shield) | |
| Pushes Jazz in a certain direction | |
| amount of time you wait to be shot away | |
| ? | |
| vertical speed (- =up + =down) | |
| horizontal speed (- =left + =right) | |
| Swinging vine which Jazz can hold on to | |
| Booby trap, KABOOM! Don't touch. | |
| Vertical pole (used to speed Jazz up) |
| Event | Description |
| Something that bounces you away | |
| Same as PIN 500 Bump except that it contains carrots | |
| Left paddle | |
| Right paddle |
| Event | Description |
| Platform that moves around connected to a chain | |
| 0 = platform moves a full round. 1 = platform moves half a round. |
|
| length of the chain | |
| swing speed | |
| start time | |
| Platform that moves around connected to a chain | |
| 0 = platform moves a full round. 1 = platform moves half a round. |
|
| length of the chain | |
| swing speed | |
| start time | |
| Platform that moves around connected to a chain | |
| 0 = platform moves a full round. 1 = platform moves half a round. |
|
| length of the chain | |
| swing speed | |
| start time | |
| Platform that moves around connected to a chain | |
| 0 = platform moves a full round. 1 = platform moves half a round. |
|
| length of the chain | |
| swing speed | |
| start time | |
| Platform that moves around connected to a chain | |
| 0 = platform moves a full round. 1 = platform moves half a round. |
|
| length of the chain | |
| swing speed | |
| start time | |
| Platform that moves around connected to a chain | |
| 0 = platform moves a full round. 1 = platform moves half a round. |
|
| length of the chain | |
| swing speed | |
| start time |
| Event | Description |
| Bubble emitter (bubble spray) | |
| speed of the bubbles | |
| ? | |
| ? | |
| Small butterflies that are scared of you | |
| which kind of butterfly (0=pink butterfly, 1=night butterfly, 2=fly, 3=purple butterfly) | |
| When used, it snows | |
| Small steam cloud | |
| Makes a tile splash when you jump into it | |
| adjust the height precisely | |
| Creates water at a specified height | |
| 0 = the water changes height slowly. 1 = the water changes height instantly.[submitted by EvilMike] | |
| height (measured in tiles) of the water surface |
| Event | Description |
| Very powerful spring | |
| makes the spring unusable a while after it is used | |
| Keep X speed (of the player) (That means if you run onto it you go up AND forwards) | |
| Keep Y speed (of the player) | |
| upside down yes/no | |
| "Green Spring" that must be defrosted first | |
| makes the spring unusable a while after it is used | |
| Keep X speed (of the player) (That means if you run onto it you go up AND forwards) | |
| Keep Y speed (of the player) | |
| upside down yes/no | |
| Powerful spring | |
| makes the spring unusable a while after it is used | |
| Keep X speed (of the player) (That means if you run onto it you go up AND forwards) | |
| Keep Y speed (of the player) | |
| upside down yes/no | |
| Horizontal very powerful spring | |
| makes the spring unusable a while after it is used | |
| Keep X speed (of the player) (That means if you run onto it you go up AND forwards) | |
| Keep Y speed (of the player) | |
| Horizontal powerful spring | |
| makes the spring unusable a while after it is used | |
| Keep X speed (of the player) (That means if you run onto it you go up AND forwards) | |
| Keep Y speed (of the player) | |
| Horizontal not so powerful spring | |
| makes the spring unusable a while after it is used | |
| Keep X speed (of the player) (That means if you run onto it you go up AND forwards) | |
| Keep Y speed (of the player) | |
| Not so powerful spring | |
| makes the spring unusable a while after it is used | |
| Keep X speed (of the player) (That means if you run onto it you go up AND forwards) | |
| Keep Y speed (of the player) | |
| upside down yes/no | |
| Wooden crate which contains a spring | |
| debris flies in random directions yes/no | |
| stuff that happens when you open the crate | |
| stuff that happens when you open the crate | |
| ? |
| Event | Description |
| From here, Jazz runs to the next level | |
| go to secret or next level (0=next 1=secret) | |
| Air going up | |
| The Rocket Turtle boss follows Area ID's before flying away. But when he's followed the path he can't follow it again unless Jaz is restarted.[submitted by Dizzy and EvilMike] | |
| the order (1 = comes first)?? | |
| Turns Jazz back into his old self | |
| From here, Jazz warps to the next level | |
| From here, Jazz warps to the secret level | |
| required amount of coins | |
| Makes it impossible to shoot (in that area) (useful for chat rooms) | |
| Teleports you to a "Warp Target" | |
| Shows a rabbit flipping a coin (doesn't work if "Coins" is 100)[submitted by Dizzy and EvilMike] | |
| count laps on/off (for races) | |
| required amount of coins | |
| ID number (the target must have the same number) | |
| the target of a warp | |
| ID number | |
| Area that triggers "Trigger Scenery" when touched | |
| enable turning the scenery on and off yes/no | |
| activates/deactivates the trigger [submitted by Dizzy and EvilMike] | |
| ID number (the Trigger Scenery must have the same number) |
| Event | Description |
| Moves Jazz left (launch style) | |
| launching speed | |
| Moves Jazz right (launch style) | |
| speed | |
| Makes you a pedestrian again | |
| Moves Jazz left (conveyor-belt style) | |
| speed | |
| Moves Jazz right (conveyor-belt style) | |
| speed | |
| Hurts Jazz (when touched) | |
| Stops the screen from moving sideways (usefull to keep you from running away from and End Boss) | |
| Enables you to jump/fly up through a ground tile (but you can still walk on it) | |
| makes bullets bounce away instead of explode on impact | |
| ? | |
| Enemy turns around when it reaches this | |
| Vine which Jazz can climb across (horizontally) | |
| Wind | |
| wind speed(1-20 is usually enough)(- =left + =right)(It does not matter wether you use Wind Left or Right. Don't ask me why...) | |
| Wind | |
| wind speed(1-20 is usually enough)(- =left + =right)(It does not matter wether you use Wind Left or Right. Don't ask me why...) |
| Event | Description |
| Morph from Jazz into Spaz and vica versa | |
| Morph into a frog | |
| Morph into a bird |
| Event | Description |
| Enter bonus level(must be shot to work)[submitted by EvilMike] | |
| From here, Jazz runs to the next level(must be shot to work)[submitted by EvilMike] | |
| Point where you start if you die |
| Event | Description |
| Sound that is louder when Jazz is closer to it | |
| ? | |
| enable/disable fading away of the sound over distance (0=enable) | |
| adjust the volume | |
| the number of the sound (there's a list of sounds in the ambient sound tutorial) | |
| When touched the room will echo depending on how high the amount number is. To disable the echo make another event and set the amount to 0.[submitted by EvilMike] | |
| time between sound and echo |
| Event | Description |
| Jazz' start position | |
| ? | |
| Start position of blue/red team | |
| which team (0=blue 1=red) | |
| Spaz' start position | |
| ? | |
| Lori's start position | |
| ? |
| Event | Description |
| Scenery that can be stomped away | |
| Scenery that falls apart when walked on | |
| frames per second | |
| amount of time before the tile falls apart | |
| Scenery that can be destroyed with a weapon | |
| weapon that can destroy it (any weapon=0 Blaster=1 Bouncer=2 Freezer=3 Seeker=4 RF=5 Toaster=6 TNT=7 Gun8=8 Gun9=9) | |
| amount of speed needed to run through it | |
| Scenery that can only be destroyed with TNT | |
| Crate that triggers "Trigger Scenery" with the same ID when it is destroyed | |
| ID number of the crate | |
| Shows a text from the "Help Strings"in the level properties | |
| if Vanish is 1, the text can only appear once | |
| the number of the text that will be shown | |
| Activates a "Rotating Rock" | |
| the number of the rock you want to activate | |
| Scenery that can be triggered by a Trigger Crate or Trigger Zone | |
| ID number |
| Event | Description |
| RF ammo (15) | |
| RF ammo (3) | |
| Bouncer ammo (15) | |
| Bouncer ammo (3) | |
| Frostbiter (alias Freezer) ammo (15) | |
| Frostbiter (alias Freezer) ammo (3) | |
| Barrel that contains ammo | |
| Crate that contains ammo | |
| the debris flies in random directions yes/no | |
| stuff that happens when you open the crate | |
| stuff that happens when you open the crate | |
| Pepperspray ammo (3) | |
| Electric ammo (3) | |
| Seeker ammo (15) | |
| Seeker ammo (3) | |
| TNT ammo (3) | |
| Toaster ammo (15) | |
| Toaster ammo (3) |
| Event | Description |
| Blue gem | |
| Barrel that contains gems | |
| amount of purple gems | |
| amount of blue gems | |
| amount of green gems | |
| amount of red gems | |
| Crate that contains gems | |
| amount of purple gems | |
| amount of blue gems | |
| amount of green gems | |
| amount of red gems | |
| Ring of gems | |
| ? | |
| ? | |
| Green gem | |
| If you stomp this area, gems will appear | |
| Purple gem | |
| Blue gem | |
| Green gem | |
| Red gem | |
| Red gem | |
| Big red gem which contains several small ones |
| Event | Description |
| Barrel that contains an "Extra Live" | |
| Crate that contains an "Extra Live" | |
| debris flies in random directions yes/no | |
| stuff that happens when you open the crate | |
| stuff that happens when you open the crate | |
| Crate that explodes in your face when you open it | |
| debris flies in random directions yes/no | |
| stuff that happens when you open the crate | |
| stuff that happens when you open the crate | |
| Barrel that contains a carrot | |
| Crate that contains a carrot | |
| debris flies in random directions yes/no | |
| stuff that happens when you open the crate | |
| stuff that happens when you open the crate | |
| Carrot (=extra energy) | |
| Extra Live (DUH) | |
| Increases time left in shield mode | |
| ? | |
| Enables you to fly with your ears | |
| Freezes players when it is touched (It looks like an hour-glass) | |
| Fills your energy | |
| Coin worth 5 silver ones | |
| Makes you invincible for a while | |
| One coin |
| Event | Description |
| ? | |
| More damage | |
| More damage + bounce around longer | |
| Makes you shoot faster | |
| Higher range [submitted by Cell] | |
| No change [submitted by Cell] | |
| Freeze longer | |
| ? | |
| More damage + 3 missiles at the same time + bigger impact zone | |
| More damage | |
| ? | |
| More damage + flames stick to ground and walls |
| Event | Description |
| You are invincible and shoot fire | |
| -only works with cheats- | |
| You are invincible and shoot lightning | |
| You are invincible and shoot bubbles |