toolthe Event listtool

This list tells you what each event does, and (if it has any) what it's options are.
In case you don't know yet, this is how to use events:
Right-click on the 4th layer and click on "Select Event". Now you see a menu, in this menu you see all the events:

Enemies - You know what that means (or not =)
Evironment - The landscape and the things in it
Gameplay - Everything that has to do with the gameplay.
Pickups - Things that jazz can pick up

Double-Click on one of those things to open that category.

Some stuff you should know first:
X means horizontal
Y means vertical
in an on/off option, 1=on and 0=off
in a yes/no option, 1=yes and 0=no

1.1 Enemies - Bad guys
Event Description
eventADDON DOG ?
eventADDON Sparks Dog-like cat [submitted by Radium]
eventBat Flying bat
eventBee One bee
eventBee Boy Bee swarm
event optionSwarm ?
eventBees ?
eventButterfly ?
eventCaterpillar Weird caterpillar that makes you dizzy
eventCrab Little crab that walks
eventDemon Walking demon with a fork
eventDoggy Dog Walking dog that bites you when you're near
eventDragon Little dragon that breathes fire
eventDragon Fly Dragon fly (a bug)
eventFat chick Devan's mother =)
eventFencer Zorro turtle
eventFish Fish
eventFloat Lizard Flying Lizard
event optionFly Away If you put 1 here, it will enable you to use the copter after you kill the lizard.[submitted by EvilMike]
event optionDuration the amount of time the helicopter stays in the air after you kill the lizard
eventFloat Sucker Round-red-balloon-thing
eventHatter Weird turtle with tea
eventHelmut Little turtle with a HUGE helmet
eventLab Rat Lab Rat
eventLizard Walking Lizard
eventMonkey Walking monkey
eventNorm Turtle Normal walking turtle
eventRapier Little ghost
eventRaven Raven (a bird)
eventRocket Turtle Strange turtle with a rocket on his back (needs to be "activated" like the bosses)
event optionEndText the number of the text that appears when you kill him
eventSkeleton Skeleton
eventSparks Flying pair of eyes
eventStand Monkey Monkey that never walks
eventSucker Deflated Float Sucker
eventTube Turtle Turtle drifting on a buoy
eventTuf Turt Schwarzenguard look-alike
eventWitch An evil witch that turns you into a frog
eventXmas Float Lizard Xmas-style flying lizard
event optionFly Away If you put 1 here, it will enable you to use the copter after you kill the lizard.[submitted by EvilMike]
event optionDuration the amount of time the helicopter stays in the air after you kill the lizard
eventXmas Lizard Xmas-style walking lizard
eventXmas Norm Turtle Xmas-style normal walking turtle

1.2 Enemies - End Bosses
Event Description
eventActivate Boss Activate the boss
event optionMusic The number of the music that is played while you fight the boss
eventBilsy Boss Devil magician
event optionEndText the number of the text that appears when you defeat him
eventBolly Boss Round robot with spiky arm
eventBubba Fat devil that jumps around
event optionEndText the number of the text that appears when you defeat him
eventDevan (robot boss) Devan controlling a robot
event optionEndText the number of the text that appears when you defeat him
event optionIntroText the number of the text that appears when you meet him
eventDevil devan boss Devan shooting a laser gun and turning into a monster
event optionEndText the number of the text that appears when you defeat him
eventQueen Boss Eva's mother (the queen)
event optionEndText the number of the text that appears when you defeat her
eventRobot (robot boss) Robot (needs "Devan (robot boss)" event)
eventTuf Boss Schwarzenguard
event optionEndText the number of the text that appears when you defeat him
eventTweedle Boss ?
eventUterus Giant oyster
event optionEndText the number of the text that appears when you defeat him
eventXmas Bilsy Boss Xmas-style devil magician
event optionEndText the number of the text that appears when you defeat him

2.1 Environment - Lighting
Event Description
eventDim Light ?
eventFlicker light Unsteady light (like fire)
event optionSample number of the ambient sound that will be played
eventPulze Light Light that goes on and off infinitely
event optionSync start time
event optionSpeed pulze speed
eventReset Light Set the global light to the level default
eventSet Light Set the global light
event optionFlicker ?
event optionBlue amount of blue in the light
event optionGreen amount of green in the light
event optionRed amount of red in the light
event optionIntensity intensity of the light
eventSteady Light Constant circle of light

2.2 Environment - Object
Event Description
event3D Spike Boll Spiked ball which swings to and from the viewer
event optionShade "darken according to depth" on/off
event optionSwing swing on/off
event optionLength length of the chain
event optionSpeed swing speed
event optionSync start time
eventAirboard Flying skateboard
eventBig Box Very big crate which can be pushed around
eventBig Rock Big square rock which can be pushed around
eventBirdy Protective bird in a cage
event optionChuck which kind of bird (0=shooting bird 1=deadly touch bird)
eventBomb Bomb that's about to go off
eventBridge Bridge that bends where Jazz stands
event optionToughness the amount of bending that occurs (higher number is less)
event optionType which kind of bridge (0=wooden plank, 1=stone, 2=vine, 3=hot coal, 4=wooden log, 5=diamond, 6=sci-fi)
event optionWidth length of the bridge (measured in tiles)
eventCarrotus pole Long tree, cut at the top, which can be shot down
event optionAdjust X change x position (for precise positioning)
event optionAdjust Y change y position (for precise positioning)
eventCheshire 1 Sitting cat which disappears sometimes
eventCheshire 2 Cat that starts flying as soon as you grab his tail
event optionDuration amount of time it keeps flying
eventCopter Hand-held helicopter
event optionDuration amount of time it is there
eventCTF Base + Flag CTF Base with a flag
event optionDirection direction in which the entrance is facing
event optionTeam team the base belongs to (0=blue 1=red)
eventDiamondus Pole Long tree, cut at the top, which can be shot down
event optionAdjust X change x position (for precise positioning)
event optionAdjust Y change y position (for precise positioning)
eventEva Eva who kisses Jazz to turn him from a frog into a rabbit
eventHook Makes Jazz able to hang onto the tile it is placed on
eventH-Pole Horizontal pole (used to speed Jazz up)
eventJungle Pole Short tree, cut at the top, which can be shot down
event optionAdjust X change x position (for precise positioning)
event optionAdjust Y change y position (for precise positioning)
eventLeaf ?
eventPsych Pole Short pilar which can be shot down
event optionAdjust X change x position (for precise positioning)
event optionAdjust Y change y position (for precise positioning)
eventRotating Rock Big boulder that rolls and bounces around when triggered
event optionY-Speed initial vertical speed
event optionX-Speed initial horizontal speed
event optionRockID ID number (the trigger must have the same number)
eventSmall Tree Short tree which can be shot down
event optionAdjust X change x position (for precise positioning)
event optionAdjust Y change y position (for precise positioning)
eventSpike Boll Spiked ball which swings around
event optionSwing swing on/off
event optionLength length of the chain
event optionSpeed swing speed
event optionSync start time
eventStill Turtleshell Shell without a turtle
eventStopwatch Pickup that increases time left in special modes (sugar rush or shield)
eventSucker Tube Pushes Jazz in a certain direction
event optionWait Time amount of time you wait to be shot away
event optionTrig Sample ?
event optionY-Speed vertical speed (- =up + =down)
event optionX-Speed horizontal speed (- =left + =right)
eventSwinging Vine Swinging vine which Jazz can hold on to
eventTNT (armed explosive, no pickup) Booby trap, KABOOM! Don't touch.
eventV-Pole Vertical pole (used to speed Jazz up)

2.3 Environment - Pinball
Event Description
eventPIN: 500 Bump Something that bounces you away
eventPIN: Carrot Bump Same as PIN 500 Bump except that it contains carrots
eventPIN: Left Paddle Left paddle
eventPIN: Right Paddle Right paddle

2.4 Environment - Platforms
Event Description
eventBoll Platform Platform that moves around connected to a chain
event optionSwing 0 = platform moves a full round.
1 = platform moves half a round.
event optionLength length of the chain
event optionSpeed swing speed
event optionSync start time
eventFruit Platform Platform that moves around connected to a chain
event optionSwing 0 = platform moves a full round.
1 = platform moves half a round.
event optionLength length of the chain
event optionSpeed swing speed
event optionSync start time
eventGrass Platform Platform that moves around connected to a chain
event optionSwing 0 = platform moves a full round.
1 = platform moves half a round.
event optionLength length of the chain
event optionSpeed swing speed
event optionSync start time
eventPink Platform Platform that moves around connected to a chain
event optionSwing 0 = platform moves a full round.
1 = platform moves half a round.
event optionLength length of the chain
event optionSpeed swing speed
event optionSync start time
eventSonic Platform Platform that moves around connected to a chain
event optionSwing 0 = platform moves a full round.
1 = platform moves half a round.
event optionLength length of the chain
event optionSpeed swing speed
event optionSync start time
eventSpike Platform Platform that moves around connected to a chain
event optionSwing 0 = platform moves a full round.
1 = platform moves half a round.
event optionLength length of the chain
event optionSpeed swing speed
event optionSync start time

2.5 Environment - Scenery
Event Description
eventBubbler Bubble emitter (bubble spray)
event optionSpeed speed of the bubbles
eventFire ?
eventLava ?
eventMoth Small butterflies that are scared of you
event optionType which kind of butterfly (0=pink butterfly, 1=night butterfly, 2=fly, 3=purple butterfly)
eventSnow When used, it snows
eventSteam Small steam cloud
eventWater Block Makes a tile splash when you jump into it
event optionAdjust Y adjust the height precisely
eventWater Level Creates water at a specified height
event optionInstant 0 = the water changes height slowly. 1 = the water changes height instantly.[submitted by EvilMike]
event optionHeight height (measured in tiles) of the water surface

2.6 Environment - Springs
Event Description
eventBlue Spring Very powerful spring
event optionDelay makes the spring unusable a while after it is used
event optionKeep Keep X speed (of the player) (That means if you run onto it you go up AND forwards)
event optionKeep Keep Y speed (of the player)
event optionCeiling upside down yes/no
eventFrozen Green Spring "Green Spring" that must be defrosted first
event optionDelay makes the spring unusable a while after it is used
event optionKeep Keep X speed (of the player) (That means if you run onto it you go up AND forwards)
event optionKeep Keep Y speed (of the player)
event optionCeiling upside down yes/no
eventGreen Spring Powerful spring
event optionDelay makes the spring unusable a while after it is used
event optionKeep Keep X speed (of the player) (That means if you run onto it you go up AND forwards)
event optionKeep Keep Y speed (of the player)
event optionCeiling upside down yes/no
eventHor Blue Spring Horizontal very powerful spring
event optionDelay makes the spring unusable a while after it is used
event optionKeep Keep X speed (of the player) (That means if you run onto it you go up AND forwards)
event optionKeep Keep Y speed (of the player)
eventHor Green Spring Horizontal powerful spring
event optionDelay makes the spring unusable a while after it is used
event optionKeep Keep X speed (of the player) (That means if you run onto it you go up AND forwards)
event optionKeep Keep Y speed (of the player)
eventHor Red Spring Horizontal not so powerful spring
event optionDelay makes the spring unusable a while after it is used
event optionKeep Keep X speed (of the player) (That means if you run onto it you go up AND forwards)
event optionKeep Keep Y speed (of the player)
eventRed Spring Not so powerful spring
event optionDelay makes the spring unusable a while after it is used
event optionKeep Keep X speed (of the player) (That means if you run onto it you go up AND forwards)
event optionKeep Keep Y speed (of the player)
event optionCeiling upside down yes/no
eventSpring Crate Wooden crate which contains a spring
event optionRandomFly debris flies in random directions yes/no
event optionNumEvent stuff that happens when you open the crate
event optionExtraEvent stuff that happens when you open the crate
eventSpringcord ?

3.1 Gameplay - Area
Event Description
eventArea End of Level From here, Jazz runs to the next level
event optionSecret go to secret or next level (0=next 1=secret)
eventArea Float Up Air going up
eventArea ID The Rocket Turtle boss follows Area ID's before flying away. But when he's followed the path he can't follow it again unless Jaz is restarted.[submitted by Dizzy and EvilMike]
event optionID the order (1 = comes first)??
eventArea Revert Morph Turns Jazz back into his old self
eventArea Warp EOL From here, Jazz warps to the next level
eventArea Warp Secret From here, Jazz warps to the secret level
event optionCoins required amount of coins
eventNo Fire Zone Makes it impossible to shoot (in that area) (useful for chat rooms)
eventWarp Teleports you to a "Warp Target"
event optionShowAnim Shows a rabbit flipping a coin (doesn't work if "Coins" is 100)[submitted by Dizzy and EvilMike]
event optionSetLap count laps on/off (for races)
event optionCoins required amount of coins
event optionID ID number (the target must have the same number)
eventWarp Target the target of a warp
event optionID ID number
eventTrigger Zone Area that triggers "Trigger Scenery" when touched
event optionSwitch enable turning the scenery on and off yes/no
event optiononoff activates/deactivates the trigger [submitted by Dizzy and EvilMike]
event optionID ID number (the Trigger Scenery must have the same number)

3.2 Gameplay - Modifier
Event Description
eventAcc Belt L Moves Jazz left (launch style)
event optionSpeed launching speed
eventAcc Belt R Moves Jazz right (launch style)
event optionSpeed speed
eventArea Fly Off Makes you a pedestrian again
eventBelt Left Moves Jazz left (conveyor-belt style)
event optionSpeed speed
eventBelt Right Moves Jazz right (conveyor-belt style)
event optionSpeed speed
eventHurt Hurts Jazz (when touched)
eventLimit X Scroll Stops the screen from moving sideways (usefull to keep you from running away from and End Boss)
eventOne Way Enables you to jump/fly up through a ground tile (but you can still walk on it)
eventRicochet makes bullets bounce away instead of explode on impact
eventSlide ?
eventStop Enemy Enemy turns around when it reaches this
eventVine Vine which Jazz can climb across (horizontally)
eventWind Left Wind
event optionSpeed wind speed(1-20 is usually enough)(- =left + =right)(It does not matter wether you use Wind Left or Right. Don't ask me why...)
eventWind Right Wind
event optionSpeed wind speed(1-20 is usually enough)(- =left + =right)(It does not matter wether you use Wind Left or Right. Don't ask me why...)

3.3 Gameplay - Morph
Event Description
eventJazz<->Spaz Morph from Jazz into Spaz and vica versa
eventMorph Frog Morph into a frog
eventMorph Into Bird Morph into a bird

3.4 Gameplay - Sign post
Event Description
eventBonus Level signpost Enter bonus level(must be shot to work)[submitted by EvilMike]
eventEnd of Level signpost From here, Jazz runs to the next level(must be shot to work)[submitted by EvilMike]
eventSave point Point where you start if you die

3.5 Gameplay - Sound
Event Description
eventAmbient Sound Sound that is louder when Jazz is closer to it
event optionSine ?
event optionFade enable/disable fading away of the sound over distance (0=enable)
event optionAmplify adjust the volume
event optionSample the number of the sound (there's a list of sounds in the ambient sound tutorial)
eventEcho When touched the room will echo depending on how high the amount number is. To disable the echo make another event and set the amount to 0.[submitted by EvilMike]
event optionAmount time between sound and echo

3.6 Gameplay - Start pos
Event Description
eventJazz Level Start Jazz' start position
event optionPos ?
eventMultiplayer Level Start Start position of blue/red team
event optionTeam which team (0=blue 1=red)
eventSpaz Level Start Spaz' start position
event optionPos ?
eventLori Level Start Lori's start position
event optionPos ?

3.7 Gameplay - Triggers & Scenery
Event Description
eventButtStomp Scenery that can be stomped away
eventCollapsing Scenery Scenery that falls apart when walked on
event optionFPS frames per second
event optionWait amount of time before the tile falls apart
eventDestruct Scenery Scenery that can be destroyed with a weapon
event optionWeapon weapon that can destroy it (any weapon=0 Blaster=1 Bouncer=2 Freezer=3 Seeker=4 RF=5 Toaster=6 TNT=7 Gun8=8 Gun9=9)
event optionSpeedDestr amount of speed needed to run through it
eventDestruct Scenery BOMB Scenery that can only be destroyed with TNT
eventScenery Trigger Crate Crate that triggers "Trigger Scenery" with the same ID when it is destroyed
event optionTriggerID ID number of the crate
eventText Shows a text from the "Help Strings"in the level properties
event optionVanish if Vanish is 1, the text can only appear once
event optionTextID the number of the text that will be shown
eventTrigger Rock Activates a "Rotating Rock"
event optionRockID the number of the rock you want to activate
eventTriggers Scenery Scenery that can be triggered by a Trigger Crate or Trigger Zone
event optionTriggerID ID number

4.1 Pickups - Ammo
Event Description
event3Way Ammo+15 RF ammo (15)
event3Way Ammo+3 RF ammo (3)
eventBouncer Ammo+15 Bouncer ammo (15)
eventBouncer Ammo+3 Bouncer ammo (3)
eventFreezer Ammo+15 Frostbiter (alias Freezer) ammo (15)
eventFreezer Ammo+3 Frostbiter (alias Freezer) ammo (3)
eventGun Barrel Barrel that contains ammo
eventGun crate Crate that contains ammo
event optionRandomFly the debris flies in random directions yes/no
event optionNumEvent stuff that happens when you open the crate
event optionExtraEvent stuff that happens when you open the crate
eventGun8 Ammo+3 Pepperspray ammo (3)
eventGun9 Ammo+3 Electric ammo (3)
eventSeeker Ammo+15 Seeker ammo (15)
eventSeeker Ammo+3 Seeker ammo (3)
eventTNT Ammo+3 TNT ammo (3)
eventToaster Ammo+15 Toaster ammo (15)
eventToaster Ammo+3 Toaster ammo (3)

4.2 Pickups - Food
If you eat enough food you get a sugar rush. Other than that, I think these pretty much speak for themselves.

4.3 Pickups - Gems
Event Description
eventBlue Gem +1 Blue gem
eventGem Barrel Barrel that contains gems
event optionPurple amount of purple gems
event optionBlue amount of blue gems
event optionGreen amount of green gems
event optionRed amount of red gems
eventGem Crate Crate that contains gems
event optionPurple amount of purple gems
event optionBlue amount of blue gems
event optionGreen amount of green gems
event optionRed amount of red gems
eventGem Ring Ring of gems
event optionSpeed ?
event optionLength ?
eventGreen Gem +1 Green gem
eventInvisible GemStomp If you stomp this area, gems will appear
eventPurple Gem+1 Purple gem
eventRectGem Blue Blue gem
eventRectGem Green Green gem
eventRectGem Red Red gem
eventRed Gem +1 Red gem
eventSuper Red Gem Big red gem which contains several small ones

4.4 Pickups - Goodies
Event Description
event1up barrel Barrel that contains an "Extra Live"
event1up crate Crate that contains an "Extra Live"
event optionRandomFly debris flies in random directions yes/no
event optionNumEvent stuff that happens when you open the crate
event optionExtraEvent stuff that happens when you open the crate
eventBomb Crate Crate that explodes in your face when you open it
event optionRandomFly debris flies in random directions yes/no
event optionNumEvent stuff that happens when you open the crate
event optionExtraEvent stuff that happens when you open the crate
eventCarrot barrel Barrel that contains a carrot
eventCarrot crate Crate that contains a carrot
event optionRandomFly debris flies in random directions yes/no
event optionNumEvent stuff that happens when you open the crate
event optionExtraEvent stuff that happens when you open the crate
eventCarrot Energy +1 Carrot (=extra energy)
eventExtra Live Extra Live (DUH)
eventExtra Time Increases time left in shield mode
eventFast Feet ?
eventFly Carrot Enables you to fly with your ears
eventFreeze Enemies Freezes players when it is touched (It looks like an hour-glass)
eventFull Energy Fills your energy
eventGold Coin Coin worth 5 silver ones
eventInvincibility Makes you invincible for a while
eventSilver Coin One coin

4.5 Pickups - Power-Ups
Event Description
eventAuto Fire ?
eventBlaster PowerUp More damage
eventBouncy PowerUp More damage + bounce around longer
eventGun Fast Fire Makes you shoot faster
eventGun8 PowerUp Higher range [submitted by Cell]
eventGun9 PowerUp No change [submitted by Cell]
eventIce gun PowerUp Freeze longer
eventMax weapon ?
eventRF PowerUp More damage + 3 missiles at the same time + bigger impact zone
eventSeek PowerUp More damage
eventTNT PowerUp ?
eventToaster PowerUp More damage + flames stick to ground and walls

4.6 Pickups - Shields
Event Description
eventFire Shield You are invincible and shoot fire
eventLaser Shield -only works with cheats-
eventLightning Shield You are invincible and shoot lightning
eventWater Shield You are invincible and shoot bubbles
Note:
Anything in this list that applies to Jazz, also applies to Spaz and Lori


Explanation of the event options generator, illuminate and difficulty:

"Create a Generator for this event":
If this is enabled the event is repeated after the amount of time specified in the "Delay" box.

"Illuminate Surroundings":
It makes some things glow (for example the "one up")[submitted by Dizzy and EvilMike]

"Difficulty":
This specifies when this event is active. If you select Normal, the event will always be active.

Well, that's about it...I hope you'll find it useful...
By the way, as you must have noticed there are several things which have a ? instead of a description. A ? means that I either have have no idea what it's for, or it doesn't work and I don't know why. If you know why a ? doesn't work or what that ? is, please
email us about it. (And don't forget to mention which event you're talking about)


© Rabbits Only 2000
tutorial written by Ninja Dodo and the New spaz