toolHow to put water in levelstool

Water is probably the most often described thing in tutorials. But just for the heck of it I wrote one about it too...

tool1) Load the level which you want to have water in.

The "Water Level" event, creates water...but only when triggered or in other words; touched. So, if you want the water to be in the level when you start, you have to put several "Water Level" events around the start position of the player.

tool2) Put a "Water Level" event with "Instant" 1 and the right "Height" somewhere in your level.

"Height" specifies how high the water is. You can see the current height of the cursor in JCS in the lower right corner (the second number is the height). So all you have to do to get the right height, is go to the place in your level (with the cursor) where you want the water surface to be, write the second number down and use it in the "Water Level" event.

Unfortunately water doesn't look good with all tilesets. Here's a list which tells you the tilesets that work well with water and those that don't. Of course it doesn't have ALL the tilesets, so if you feel like testing every tileset ever made with water, be my guest. (Maybe if I have a year of spare time I'll get down to doing it)

Where Water Works:
Water works well:
-Amazon forest
-Blue dream
-Beach
-Bloodlost
-Carrotus
-Cheq
-Chocolate land
-Damn
-Diamondus
-Dragon
-Psych
-Tavern
-Titanic
-the Lost World tileset

Water works:
-Tomb raider 2
-Smurfs
-Greenkiller tiles
-Mez tilesets
-Lost in space
-Labrat
-Krype
-Jungle
-Sonic tiles
-ET tilesets
-Subsurfacia
-Jazz1: Megairbase

Water doesn't work:
-Le smash tilesets
-Earth realm tilesets
-Spaztiles
-Alien carnage
-Antartica
-Colonius
-Holiday Hare 98 tilesets
-JJ1 tilesets
-Pokemon tilesets
-Space lab
-Electric base
Part of this list was taken from "water.doc" (written by Rastus.)


© Rabbits Only 2000
tutorial written by Ninja Dodo