Factsheet

Developer:
ninjadodogames
Based in the Netherlands

Founding date:
May 14, 2009

Website:
ninjadodo.net

Press / Business contact:
ninjadodogames@gmail.com

Social:
twitter.com/ninjadodo

Releases:
Guppy
Hellas

Phone:
no

Description

Ninjadodogames is a one-man dev team making games and animation.

History

My name is Christiaan Moleman.

While an animator by trade, I've always wanted to create my own games.

Since 2009 I've been actively tinkering with independent game development, teaching myself programming in GML and expanding on other skills in art, design and sound.

I developed Guppy, a 2D watercolor fish simulation, and released a Windows and Android version in 2013, later ported it to Linux in 2014 and Mac and iOS in 2015, and eventually Steam in 2017.

I've also been slowly developing Greek mythology action-platform game "Hellas" and a few other projects while continuing my animation work, both freelance and at various studios.

Projects


Videos

There are currently no trailers available for ninjadodogames. Check back later for more or contact us for specific requests!


Images

There are far more images available for ninjadodogames, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


There are currently no logos or icons available for ninjadodogames. Check back later for more or contact us for specific requests!


Awards & Recognition

  • "Now Play This, festival selection (Guppy)" - London, 1 April, 2016
  • "Awkward Arcade, showcase (Guppy)" - Manchester, 2 June, 2016

Official website
Games, animation and other projects: http://www.ninjadodo.net/.

Gamasutra - Why designers should learn animation
Exploring why it is useful for designers to understand character animation, and where to start: gamasutra.com.

Gamasutra - In defense of personal projects
Why studios should encourage instead of restrict employees doing hobby projects on their own time. : gamasutra.com.

Gamasutra - The Necessity of Interactive Animation For Games
A feature article exploring how to use animation to communicate with the player: gamasutra.com.


Team & Repeating Collaborator

Christiaan Moleman
Design, Art, Sound and Code

Jeroen "Kejero" Rogier
Music, Freelancer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks