Based in the Netherlands
May 14, 2009
Press / Business contact:
Ninjadodogames is a one-man dev team making games and animation.
My name is Christiaan Moleman.
While an animator by trade, I've always wanted to create my own games.
Since 2009 I've been actively tinkering with independent game development, teaching myself programming in GML and expanding on other skills in art, design and sound.
I developed Guppy, a 2D watercolor fish simulation, and released a Windows and Android version in 2013, later ported it to Linux in 2014 and Mac and iOS in 2015, and eventually Steam in 2017.
I've also been slowly developing Greek mythology action-platform game "Hellas" and a few other projects while continuing my animation work, both freelance and at various studios.
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Logo & Icon
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Awards & Recognition
- "Now Play This, festival selection (Guppy)" - London, 1 April, 2016
- "Awkward Arcade, showcase (Guppy)" - Manchester, 2 June, 2016
Games, animation and other projects: http://www.ninjadodo.net/.
Gamasutra - Why designers should learn animation
Exploring why it is useful for designers to understand character animation, and where to start: gamasutra.com.
Gamasutra - In defense of personal projects
Why studios should encourage instead of restrict employees doing hobby projects on their own time. : gamasutra.com.
Gamasutra - The Necessity of Interactive Animation For Games
A feature article exploring how to use animation to communicate with the player: gamasutra.com.
Team & Repeating Collaborator
Design, Art, Sound and Code
Jeroen "Kejero" Rogier