How to use triggers
There are different Triggers to make:
- Trigger Crates - If you stomp this crate something will be changed (for example, a wall is open)
- Trigger Zone - (for example) If you walk on a place, a door will open. You walk into the door, and if you are trough the door, the door will close again. (It's like Trigger Crate, but you don't have to stomp anything)
There's also a Trigger Rock, but to learn how to use rocks you must go here.
First, how to make Trigger Scenery:
1) Click on an empty block in the area with "Animating Tiles".
2) Then press CTRL (keep pressing it) and click with your left mouse button (on the tile you want to put in the animation).
3) Then, repeat step 2, but now, click on a blank tile.
4) Now click on the first tile with your left mousebutton in the "animating tiles" area. Make the speed 0 fps, instead of 10 fps.
5) Ok, put the animation in your level editing window.
6) Go to Gameplay -> Triggers and Scenery -> Trigger Scenery. Then, choose 1 for the #ID.
ID 0 won't work with trigger scenery.
Now, the trigger:
7) Put a "Trigger Crate" or "Trigger Zone" event somewhere. It has to have the same ID as the trigger scenery.
You must have "Jazz Jackrabbit 2: The Secret Files" or the JCS.ini update to use Trigger Zone. If you use it remember, to set "onoff" to 1.
© Rabbits Only 2000
tutorial written by Electric IR