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Interactive Animation was my (2005) bachelors thesis at the University of Teesside, exploring how in-game animation can be used to drive interactive storytelling and gameplay. The project consisted of research into the state of the art at the time and relevant sources outside of games, plus the creation of various animation examples demonstrating some of these concepts.

Soldier Queen

I wrote an article for Develop magazine and later revisited the subject in a feature for Gamasutra and a series of blog posts... I also participated in a panel at the 2009 Paris Game AI Conference discussing how animation interacts with artificial intelligence.

More recently I wrote Why Designers Should Learn Animation (based on a micro-talk I gave at Now Play This 2016), which was featured on Gamasutra and Game Anim and translated into Korean.

  • selected parts of thesis: Abstract - Research

  • References

    HOOKS, E., 2003. Acting for Animators. Rev. ed.

    ISBISTER, K., 2006. Better Game Characters by design, a psychological approach.

    JOHNSTONE, K., 1979. Impro, improvisation and the theatre.

    MORRIS, D., 2002. Peoplewatching, the Desmond Morris guide to body language.

    THOMAS, F. AND JOHNSTON, O., 1981. The Illusion of Life.