Backgrounds were drawn in charcoal. I started with a set of reference photos for details and overall ambiance, then a rough pencil test served as a guide for the final version. I tried to go for something that suggested detail without overpowering the animation.
The billowing smoke was particularly tricky as I decided against doing it digitally like the characters, which I meant I had to draw several frames of more or less continuous smoke that then gradually faded into each other, with charcoal...
As I was doing the second pass on the storyboards and starting to create the backgrounds I put a lot of consideration into where the audience should be looking...
In this shot (130) most of the lines flow towards the girl and where she’s going. The shading helps contrast the characters to the background. Because of its brevity the shot had to quickly set the scene and not lose track of what was going on...
I was told in an art class once that characters on the right always feel more dominant over characters on the left. I’ve found this to be frequently true. In the original shot (180) the girl is very much in control... but in the mirrored version, the soldier on the right is a lot more menacing and the girl seems almost defensive, shielding herself with the teddy.
This scene (210) is framed by the darker parts of the background and the soldier’s silhouette, and lines lead first to the soldier’s gaze, then to the girl and the door...
I’d be lying if I said all of this was a 100% deliberate, but I like to think even the happy accidents came unconsciously from absorbing all those notes on composition in the AM lectures and at Temple of the Seven Golden Camels.
I like rough animation. There’s something about pencil tests... They have a life to them that’s missing from cleaned up ink & paint. I wanted to get this feeling of spontaneity in my film.
I would generally start working with my storyboards as layout, sometimes even using them as keys (090, 100, 200). I didn’t use video reference much as I don’t quite have the build to match my protagonists, though I did use it on 070 to figure out how they should get up into a run...
Generally my process was: Start with thumbnails on paper, copy them over into Plastic Animation Paper, then break it down and refine from there, eventually adding inbetweens.